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Sprite Editor DS: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = SEDS(Sprite Editor)
|title=SEDS (Sprite Editor)
| image       = [[File:Spiriteditordscover.png]]
|image=Seds2.png
| type       = Other
|description=Small drawing and animation tool.
| version     = 0.4
|author=PypeBros
| licence    = Mixed
|lastupdated=2011/05/29
| author      = PypeBros
|type=Other Apps
| website     = http://sylvainhb.blogspot.com/p/sprite-editor.html
|version=0.4
| download    = Media:SpriteEditor4ds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/spriteeditor4ds.zip
|website=http://sylvainhb.blogspot.com/p/sprite-editor.html
|source=https://sourceforge.net/projects/dsgametools/files/Sprite%20Editor%20DS
}}
}}
SEDS is a small drawing and animation tool for the homebrew-enabled Nintendo DS. It is targeted at tiles and medium-sized sprites in 256 colours mode.


SEDS is a small drawing and animation tool for the homebrew-enabled Nintendo DS. It is targeted at tiles and medium-sized sprites in 256 colours mode. You draw directly with the stylus on a 16x16 or 32x32 "grid" canvas that you can save in a "sprite table" shown on the right of the screen.
The homebrew was released as part of dsgametools, a suite of developer tools for creating games on and for the Nintendo DS. Built on a custom 2D game engine, the collection includes (you can find the latest version of the package [https://sourceforge.net/projects/dsgametools/files/dsgametools/dsgametools-nova24.zip/download here]):
 
* runME (the uploader/downloader/launcher tool)
[[File:Seds.png]]
* [[Level Editor DS]] (the level editor)
* [[Sprite Editor DS]] (the sprite editor)
* [[AnimEDS]] (the animation editor)


==User guide==
==User guide==
You can escape the 32x32 (or 16x16) limitation through the "cursor" that appears when you press R. you can then move to any square region of your spritesheet and load/store the content of the grid from that position. The program offers the ability to edit "horse" in two blocks with the all-new mode "slider" that you appear with the R button.  
You draw directly with the stylus on a 16x16 or 32x32 grid canvas that you can save in a sprite table shown on the right of the screen.


A small "tutorial mode" is built-in and available by pressing L and R buttons simultaneously (though only ~50% of the most frequent actions are covered so far). There is also a built-in palette editor (press SELECT), a drafty animation test mode (press L-SELECT).
The whole user interface uses the concept of aLt-click, which is touching the screen while holding the L shoulder button. That's how you can pick a color in the grid rather than painting a pixel, or save your work in the spritetable.


===Saving===
It also works by copying information. You don't directly edit the spritetable: you copy a sprite from the table on the grid, where you can edit it, and then copy it again back on the table (L+click), either where it comes from or on another slot.
SEDS manages 4 sprite sets, stored at the root of your media card, named SPRITEA.SPR, SPRITEB.SPR, SPRITEX.SPR and SPRITEY.SPR, which lets you quickly save your work by pressing START-R-(ABXY) and load it back with START-L-(ABXY). An additional backup level let you "archive" a spriteset in the /data/seds directory when you overwrite it with some new data.  


.SPR files is a container format for the native content of the nintendo DS VRAM, which allows fast loading and saving, but is unknown by most PC-based software. It is, however, directly compatible with another homebrew Level Editor created by PypeBros.  
===Saving/resuming your work===
* SEDS manages 4 sprite sets, stored at the root of your media card, named SPRITEA.SPR, SPRITEB.SPR, SPRITEX.SPR and SPRITEY.SPR.
* Quick save your work with START-R-(ABXY) and load it back with START-L-(ABXY).  
* An additional backup level will archive a spriteset in the /data/seds directory when you overwrite it with new data.


===.SPR convertor===
===.spr file format===
[http://dsgametools.sourceforge.net/seds-spr.html An online conversion tool] is available to convert .spr into a regular .png file.  
* .spr file is a container format for the native content of the nintendo DS VRAM, which allows fast loading and saving (unknown by most PC-based software but compatible with [[Level Editor DS]].
* For regular user you can convert your art into .png file using with the [http://dsgametools.sourceforge.net/seds-spr.html online conversion tool].


#Select the picture with the "browse ..." button
===.spr converter===
#Click "post" and wait a couple of seconds to have the script doing the conversion
An online convertion tool is availble from [http://dsgametools.sourceforge.net/seds-spr.html this page] for converting .spr into .png file.
#Replying with the picture


==Controls==
Simply select the picture with the Browse... button, then click Post and wait a couple of seconds for the conversion to complete.
Touching grid - draw


Touching palette - select new color
===Interface===
https://dlhb.gamebrew.org/dshomebrew/seds2.png


A - pencil tool,
==Controls==
Touching grid - Draw


L+B - "horizontal flood fill"
Touching palette - Select new color


X/Y - automated "darken/lighten" brushes
A - Pencil tool (L+B - Horizontal flood fill)


B - block tool (clik the two corners separately to fill it)
X/Y - Automated darken/lighten brushes


L+B - horizontal bucket fill tool.
B - Block tool (click the two corners separately to fill it)


L+R held together - show some more help
L+B - Horizontal bucket fill tool


START - file management
L+R - Show some more help


SELECT - palette edition
Start - File management


[[File:Seds2.png]]
Select - Palette edition


==Changelog==
==Changelog==
History:
'''Version 0.4'''
'''Version 0.4'''
*Full palette editor and more ergonomic
*Full palette editor and more ergonomic.
*Mirror functions, superimposed images and rapid filling (L + B)
*Mirror functions, superimposed images and rapid filling (L + B).
*Reorganization and color reduction (undocumented)
*Reorganization and color reduction (undocumented).
*Compatibility with animations produced by Animed
*Compatibility with animations produced by Animed.
*32x32 or 16x16 edition, anywhere on the sheet of sprites
*32x32 or 16x16 edition, anywhere on the sheet of sprites.
*Mini-integrated animation editor
*Mini-integrated animation editor.
*Integrated Help (L + R)
*Integrated Help (L + R).
'''Version 0.3.2'''  
'''Version 0.3.2'''  
*"cursor mode" that can be enabled with R-shoulder button to load/save anywhere in the grid.  
*"cursor mode" that can be enabled with R-shoulder button to load/save anywhere in the grid.  
*"quick palette" widget below the grid that automatically fills when you L-click the grid to pick some color and which can be used to reorganize your palette after a messy conversion
*"quick palette" widget below the grid that automatically fills when you L-click the grid to pick some color and which can be used to reorganize your palette after a messy conversion.
'''Version 0.2'''  
'''Version 0.2'''  
*WiFi integration support and updates to the software, support the planks multiple sprites
*WiFi integration support and updates to the software, support the planks multiple sprites
Line 75: Line 82:
*it pixelise to save it.
*it pixelise to save it.


[[Category:Homebrew applications]]
==External links==
* Author's website - http://sylvainhb.blogspot.com/p/sprite-editor.html
* SourceForge - https://sourceforge.net/projects/dsgametools/files/Sprite%20Editor%20DS
 
{{DS editors and readers}}

Latest revision as of 13:44, 8 March 2025

SEDS (Sprite Editor)
General
AuthorPypeBros
TypeOther Apps
Version0.4
LicenseMixed
Last Updated2011/05/29
Links
Download
Website
Source

SEDS is a small drawing and animation tool for the homebrew-enabled Nintendo DS. It is targeted at tiles and medium-sized sprites in 256 colours mode.

The homebrew was released as part of dsgametools, a suite of developer tools for creating games on and for the Nintendo DS. Built on a custom 2D game engine, the collection includes (you can find the latest version of the package here):

User guide

You draw directly with the stylus on a 16x16 or 32x32 grid canvas that you can save in a sprite table shown on the right of the screen.

The whole user interface uses the concept of aLt-click, which is touching the screen while holding the L shoulder button. That's how you can pick a color in the grid rather than painting a pixel, or save your work in the spritetable.

It also works by copying information. You don't directly edit the spritetable: you copy a sprite from the table on the grid, where you can edit it, and then copy it again back on the table (L+click), either where it comes from or on another slot.

Saving/resuming your work

  • SEDS manages 4 sprite sets, stored at the root of your media card, named SPRITEA.SPR, SPRITEB.SPR, SPRITEX.SPR and SPRITEY.SPR.
  • Quick save your work with START-R-(ABXY) and load it back with START-L-(ABXY).
  • An additional backup level will archive a spriteset in the /data/seds directory when you overwrite it with new data.

.spr file format

  • .spr file is a container format for the native content of the nintendo DS VRAM, which allows fast loading and saving (unknown by most PC-based software but compatible with Level Editor DS.
  • For regular user you can convert your art into .png file using with the online conversion tool.

.spr converter

An online convertion tool is availble from this page for converting .spr into .png file.

Simply select the picture with the Browse... button, then click Post and wait a couple of seconds for the conversion to complete.

Interface

seds2.png

Controls

Touching grid - Draw

Touching palette - Select new color

A - Pencil tool (L+B - Horizontal flood fill)

X/Y - Automated darken/lighten brushes

B - Block tool (click the two corners separately to fill it)

L+B - Horizontal bucket fill tool

L+R - Show some more help

Start - File management

Select - Palette edition

Changelog

Version 0.4

  • Full palette editor and more ergonomic.
  • Mirror functions, superimposed images and rapid filling (L + B).
  • Reorganization and color reduction (undocumented).
  • Compatibility with animations produced by Animed.
  • 32x32 or 16x16 edition, anywhere on the sheet of sprites.
  • Mini-integrated animation editor.
  • Integrated Help (L + R).

Version 0.3.2

  • "cursor mode" that can be enabled with R-shoulder button to load/save anywhere in the grid.
  • "quick palette" widget below the grid that automatically fills when you L-click the grid to pick some color and which can be used to reorganize your palette after a messy conversion.

Version 0.2

  • WiFi integration support and updates to the software, support the planks multiple sprites

Version 0.1

  • support for basic animations, a small palette editor any beast

Version 0.0

  • it pixelise to save it.

External links

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