Animanatee

From GameBrew
Animanatee
Animanatee.png
General
AuthorDekuTree64
TypeOther Apps
Version1.5b
LicenseMixed
Last Updated2009/09/13
Links
1.5a & 1.5b Download
Website

Animanatee v1.5b Flipbook animation program for your DS. Create your own animations.

It was voted the 15th Top DS homebrew in the 2009 best DS homebrew contest.

Features

  • 2D Animation Tool for the DS.
  • Tools: Brush (1-16 pixels), Eraser, Fill, Color Picker, Pointer locator.
  • Half-tone: Brush paints solid, halftone (checkerboard) or quartertone.
  • Pressure sensitivity setting for the Brush.
  • 59 color slots (plus an alpha color).
  • Fill tool sensitivity (bridge 1 or 2 pixel gaps).
  • Canvas: 2-layered (Background & Foreground).
  • Merge both layers into the active one.
  • Copy an entire layer (BG or FG) and paste this in the active layer (whether BG or FG).
  • Scroll active layer (virtual torus).
  • Onion skinning: show previous, next or both frames of the Foreground grayed-out style.
  • Zoom in 2x, 4x, 8x or 16x.
  • Mask and Reverse Mask a color.
  • Adjustable framerate.
  • Exports animation as .avi.

User guide

animanatee2.gif

File Converter - Animanatee converter.

Animanatee files (Animation00-Animation99.anm) can be turned into .avi files either internally (Start/Save As/Export AVI) or externally through a small command-line executable that takes the Animationxx.anm file as input and outputs an Animationxx.avi file. This .avi file can be uploaded to eg YouTube without any issues.

Animanatee produces an uncompressed AVI file. Open it with Microsoft GIF Animator and save as .gif. Alternatively use SUPER.

Convert .anm files to .avi from windows.

Controls

START - File menu

L/R - Tools menu

Left/Y - Previous Frame

Right/A - Next Frame

Hold Up/X - Fill/Erase/ColorPicker

Hold Down/B - Cursor/Grab

Media

Animanatee Apple Tree Growth (nullkill)

L.E.D. Zeppelin Animanatee (Russell Moore)

Known issues

Animation show won't save, the error message says Device Not Found.

Changelog

1.5b

  • Preview is now loaded one frame at a time, to reduce memory usage (this was effectively cutting the maximum animation size in half).

External links

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