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The Nintendo DS Classic Adventures series contains a range of text and graphic classic adventure games and interactive fictions ported to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga. | The Nintendo DS Classic Adventures series contains a range of text and graphic classic adventure games and interactive fictions ported to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga. | ||
The collection was ported to the NDS by papafuji, divided into 3 categories (see [https://www.gamebrew.org/wiki/Jinxter#List_of_Classic_Adventures complete list]): | |||
* Classic Graphic Adventures. | |||
* Magnetic Scrolls Adventures. | |||
* Classic Text Adventures. | |||
This homebrew was under the category of Magnetic Scrolls Adventure, which contains 7 graphic adventures developed by Magnetic Scrolls between 1985 and 1990 with the original Amiga bitmap graphics. | This homebrew was under the category of Magnetic Scrolls Adventure, which contains 7 graphic adventures developed by Magnetic Scrolls between 1985 and 1990 with the original Amiga bitmap graphics. | ||
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==User guide== | ==User guide== | ||
All games have the same interface (stories are displayed on the top screen and text inputs on the bottom sreen), and can be played exactly the same way. | ===List of Classic Adventures=== | ||
All games from the Classic Adventure series have the same interface (stories are displayed on the top screen and text inputs on the bottom sreen), and can be played exactly the same way. | |||
{| class="wikitable" | |||
|- | |||
! Classic Graphic Adventures || Magnetic Scrolls Adventures || Classic Text Adventures | |||
|- | |||
| [[Ghost Town|Ghost Town]] || [[Corruption|Corruption]] || [[DoubleScott|DoubleScott]] | |||
|- | |||
| [[Pyramid of Doom|Pyramid of Doom]] || [[Fish!|Fish!]] || [[Mysterious Adventures|Mysterious Adventures]] | |||
|- | |||
| [[Sorcerer of Claymorgue Castle|Sorcerer of Claymorgue Castle]] || [[Jinxter|Jinxter]] || | |||
|- | |||
| [[The Golden Baton|The Golden Baton]] || [[Myth|Myth]] || | |||
|- | |||
| [[The Time Machine|The Time Machine]] || [[The Guild of Thieves|The Guild of Thieves]] || | |||
|- | |||
| [[Emerald Isle|Emerald Isle]] || [[The Pawn|The Pawn]] || | |||
|- | |||
| [[The Saga of Erik The Viking|The Saga of Erik The Viking]] || [[Wonderland|Wonderland]] || | |||
|- | |||
| [[The Jewels of Darkness Trilogy|The Jewels of Darkness Trilogy]] || || | |||
|- | |||
| [[The Silicon Dreams Trilogy|The Silicon Dreams Trilogy]] || || | |||
|- | |||
| [[The Time & Magik Trilogy|The Time & Magik Trilogy]] || || | |||
|- | |||
|} | |||
===Gameplay=== | |||
You are recruited by the immortal Guardians to save the world of Aquitania from the evil Green Witches. Why can't they do it themselves? Well, that wouldn't be any fun. But more importantly, it's because you are lucky! | |||
In fact you have all the luck. Your Guardian friend can help you along the way, saving you from catastrophe. That's so long as your luck doesn't run out! Which it might if you don't have your wits about you. | |||
But don't panic, because Jinxter is a fun, comedy adventure in a fantasy world, where all you have to do is rescue your friend Xam, find all four magic charms, assemble the legendary bracelet of Turani, vanquish the evil witches and save the World - all before teatime. | |||
===Input text=== | ===Input text=== | ||
* There are two ways to type words with the stylus of your Nintendo DS. | * There are two ways to type words with the stylus of your Nintendo DS. | ||
** By default, you can directly draw the letters on the screen, according to the PA-Grafiti alphabet. | ** By default, you can directly draw the letters on the screen, according to the [https://www.gamebrew.org/wiki/Jinxter#Screenshots PA-Grafiti alphabet]. | ||
** Second way is to use the mini keyboard or the numerical keyboard. | ** Second way is to use the mini keyboard or the numerical keyboard. | ||
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** CLIM DRAWB is equivalent to CLIMB DRAWBRIDGE. | ** CLIM DRAWB is equivalent to CLIMB DRAWBRIDGE. | ||
{| class="wikitable" | |||
! colspan="4"| List of the most common words | |||
|- | |||
| GO || ENTER || CLIMB || SWIM | |||
|- | |||
| HELP || LOOK || EXAMINE || GET | |||
|- | |||
| DROP || THROW || CAST || WEAR | |||
|- | |||
| REMOVE || OPEN || CLOSE || LOCK | |||
|- | |||
| UNLOCK || BREAK || CUT || CHOP | |||
|- | |||
| SAY || KILL || || | |||
|- | |||
! colspan="1"| Shortcuts | |||
! colspan="3"| Actions | |||
|- | |||
| colspan="1"| N S E W | |||
| colspan="3"| GO NORTH, GO SOUTH, GO EAST and GO WEST. | |||
|- | |||
| colspan="1"| NE NW SE SW | |||
| colspan="3"| NORTH-EAST, NORTH-WEST, etc (Level9 and Frotz games). | |||
|- | |||
| colspan="1"| H | |||
| colspan="3"| HELP. | |||
|- | |||
| colspan="1"| I | |||
| colspan="3"| INVENTORY. | |||
|- | |||
| colspan="1"| X | |||
| colspan="3"| EXAMINE (in classic games), EXITS (in Level 9 games). | |||
|- | |||
| colspan="1"| G | |||
| colspan="3"| GET (or AGAIN for Inform/Frotz games). | |||
|- | |||
| colspan="1"| L | |||
| colspan="3"| LOOK. | |||
|- | |||
| colspan="1"| SV | |||
| colspan="3"| SAVE. | |||
|- | |||
| colspan="1"| LD | |||
| colspan="3"| LOAD. | |||
|- | |||
| colspan="1"| R | |||
| colspan="3"| RESTORE. | |||
|- | |||
|} | |||
===Word completion=== | ===Word completion=== | ||
* Draw a slash / in the middle of the word, the game engine will try to complete it with the latest words that have been printed on the screen. | * Draw a slash / in the middle of the word, the game engine will try to complete it with the latest words that have been printed on the screen. | ||
* You can draw this slash until you find the good word to continue. | * You can draw this slash until you find the good word to continue. Example: | ||
<pre> | |||
You are in the kitchen, you see a can wooden bench, | |||
a | a bottle of wine, and a cute babe... | ||
>CLIMB ON B | >CLIMB ON B - draw a slash here completes to: | ||
>CLIMB ON BABE | >CLIMB ON BABE - draw another slash here completes to: | ||
>CLIMB ON BOTTLE - draw another slash here completes to: | >CLIMB ON BOTTLE - draw another slash here completes to: | ||
>CLIMB ON BENCH | >CLIMB ON BENCH - that's fine. | ||
</pre><br> | |||
==Controls== | ==Controls== | ||
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Start/Select - Save, Restore, Pause, Exit the game | Start/Select - Save, Restore, Pause, Exit the game | ||
==Screenshots== | |||
'''Grafiti alphabet''' <br> | |||
https://dlhb.gamebrew.org/dshomebrew/classicadventureds01.jpg | |||
'''Keyboard mode''' <br> | |||
https://dlhb.gamebrew.org/dshomebrew/classicadventureds02.jpg | |||
==Credits== | ==Credits== |
Revision as of 12:10, 22 July 2021
Jinxter | |
File:Jinxterds.jpg | |
General | |
---|---|
Author(s) | papafuji |
Type | Adventure |
Version | 1.51 |
Licence | Mixed |
Links | |
[Media:Jinxter151ds.zip Download] | |
Website |
<htmlet>adsense</htmlet>
Jinxter is a graphic text adventures originally developed by Magnetic Scrolls, ported to the Nintendo DS, as the Nintendo DS Classic Adventures series.
The Nintendo DS Classic Adventures series contains a range of text and graphic classic adventure games and interactive fictions ported to NDS created in the 80's for old computer like the TRS-80, ZX Spectrum, Acorn Electron, Commodore 64, Atari 8 bits or 16 bits machines like the Atari ST or the Amiga.
The collection was ported to the NDS by papafuji, divided into 3 categories (see complete list):
- Classic Graphic Adventures.
- Magnetic Scrolls Adventures.
- Classic Text Adventures.
This homebrew was under the category of Magnetic Scrolls Adventure, which contains 7 graphic adventures developed by Magnetic Scrolls between 1985 and 1990 with the original Amiga bitmap graphics.
Installation
Download and extract file.
DLDI patch .nds file (since version 1.5) and copy it to the root directory of the card.
User guide
List of Classic Adventures
All games from the Classic Adventure series have the same interface (stories are displayed on the top screen and text inputs on the bottom sreen), and can be played exactly the same way.
Classic Graphic Adventures | Magnetic Scrolls Adventures | Classic Text Adventures |
---|---|---|
Ghost Town | Corruption | DoubleScott |
Pyramid of Doom | Fish! | Mysterious Adventures |
Sorcerer of Claymorgue Castle | Jinxter | |
The Golden Baton | Myth | |
The Time Machine | The Guild of Thieves | |
Emerald Isle | The Pawn | |
The Saga of Erik The Viking | Wonderland | |
The Jewels of Darkness Trilogy | ||
The Silicon Dreams Trilogy | ||
The Time & Magik Trilogy |
Gameplay
You are recruited by the immortal Guardians to save the world of Aquitania from the evil Green Witches. Why can't they do it themselves? Well, that wouldn't be any fun. But more importantly, it's because you are lucky!
In fact you have all the luck. Your Guardian friend can help you along the way, saving you from catastrophe. That's so long as your luck doesn't run out! Which it might if you don't have your wits about you.
But don't panic, because Jinxter is a fun, comedy adventure in a fantasy world, where all you have to do is rescue your friend Xam, find all four magic charms, assemble the legendary bracelet of Turani, vanquish the evil witches and save the World - all before teatime.
Input text
- There are two ways to type words with the stylus of your Nintendo DS.
- By default, you can directly draw the letters on the screen, according to the PA-Grafiti alphabet.
- Second way is to use the mini keyboard or the numerical keyboard.
Icons
- To avoid typing always the same things, the most used orders can be called via the icons.
- Each icon has two or three states, for example:
- The hand means GET, DROP and GIVE.
- The N button means GO NORTH and GO UP.
- Just pick an icon twice or more to select the good order.
Vocabulary
- A sentence in these games is defined by a verb + a noun, such as OPEN DOOR, GO NORTH, etc.
- Some sentences can have only one word, e.g. INVENTORY (to see what you're carrying) or SCORE (to see your score).
- Each game has its own vocabulary, but a lot a verbs are common to all the games.
- In many cases, you don't have to write the entire word, only the first letters are necessary. For example:
- G HELM is esquivalent to GET HELMET.
- CLIM DRAWB is equivalent to CLIMB DRAWBRIDGE.
List of the most common words | |||
---|---|---|---|
GO | ENTER | CLIMB | SWIM |
HELP | LOOK | EXAMINE | GET |
DROP | THROW | CAST | WEAR |
REMOVE | OPEN | CLOSE | LOCK |
UNLOCK | BREAK | CUT | CHOP |
SAY | KILL | ||
Shortcuts | Actions | ||
N S E W | GO NORTH, GO SOUTH, GO EAST and GO WEST. | ||
NE NW SE SW | NORTH-EAST, NORTH-WEST, etc (Level9 and Frotz games). | ||
H | HELP. | ||
I | INVENTORY. | ||
X | EXAMINE (in classic games), EXITS (in Level 9 games). | ||
G | GET (or AGAIN for Inform/Frotz games). | ||
L | LOOK. | ||
SV | SAVE. | ||
LD | LOAD. | ||
R | RESTORE. |
Word completion
- Draw a slash / in the middle of the word, the game engine will try to complete it with the latest words that have been printed on the screen.
- You can draw this slash until you find the good word to continue. Example:
You are in the kitchen, you see a can wooden bench, a bottle of wine, and a cute babe... >CLIMB ON B - draw a slash here completes to: >CLIMB ON BABE - draw another slash here completes to: >CLIMB ON BOTTLE - draw another slash here completes to: >CLIMB ON BENCH - that's fine.
Controls
X - Swap keyboard and grafiti input modes
Y/A - YES, Valid (v1.2 and +)
B - NO, Erase text (v1.2 and +)
L/R - Change image size (Level 9 and Magnetic games only)
Start/Select - Save, Restore, Pause, Exit the game
Screenshots
Grafiti alphabet
Keyboard mode
Credits
Author - Magnetic Scrolls
1st release - 1988
Game engine - Magnetic v2.2