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Super Haxagon | |
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General | |
Author | RedTopper |
Type | Action |
Version | 3.8.3 |
License | MIT License |
Last Updated | 2025/03/07 |
Links | |
Download | |
Website | |
Source | |
Super Haxagon, formerly named Super Hexaspire, is a cross platform, open source Super Hexagon clone for the Nintendo 3DS, Nintendo Switch, Windows, Linux, and the TI-Nspire (yes, the calculator).
It is developed in C++ and uses no additional libraries for the core logic, making it easy (in theory) to port to new platforms. It also has a GUI based level editor called Haxa Editor.
Features
- Cross Platform.
- Widescreen support.
- High Refresh Rate support.
- Custom Levels.
- OGG decoder for BGM.
- High Score Saving.
Installation
Available in 3DSX and CIA formats.
- CIA - Install the .cia with the CIA manager of your choice.
- 3DSX - Use the .3dsx provided with the Homebrew Launcher.
Additionally, feel free to check out the level editor at Haxa-Editor. There's a wiki that documents how to use it. External levels are supported by dropping the levels.haxagon in sdmc:/3ds/data/haxagon/. They'll load on the home menu after the builtin levels.
Note: You must dump your DSP firmware to hear the music.
User guide
Super Hexagon is a fast-paced twitch game in which you control a triangle on a hexagonal grid in the center while walls come from the edges of the screen.
The controls are simple: you must pivot the triangle to the opening in order to survive.
Screenshots
Changelog
v3.8.3
- New features:
- Fixes:
- all: Pressing right no longer has priority over pressing left. Instead, the last direction to be pressed "wins". This makes switching directions faster and easier. #36
v3.8.2
- New features for this release:
- portmaster: new platform!
- Please use the "autoinstall" folder to install the zip manually from this repo. It is "Ready to Run" and contains all assets, including the romfs folder.
- For muOS:
/mnt/mmc/MUOS/PortMaster/autoinstall/
- For Knulli:
/media/SHARE/system/.local/share/PortMaster/autoinstall/
- For other CFWs, see the Portmaster documentation for your platform..
- miyoo mini: new platform!
- Tested only on OnionOS.
- Install by placing SuperHaxagon folder into
/mnt/SDCARD/App/
, then placeromfs
folder in/mnt/SDCARD/App/SuperHaxagon/romfs/
- Pixelation filter applied to look extra retro (and totally not because I have to do software rasterization and rendering at full resolution would be too taxing for the CPU!).
- 3ds: fixed a bug that prevented the proper loading of stereo .WAV files.
- all: Replaced SFX with ones created by @TwistBit! Thanks! (Fixes #32).
- all: Pumped up the level beats (Fixes #31).
- all: Controls are shown on the title screen by pressing "back".
- all: Main menu has new "tilt" effects while selecting levels.
- all: New main menu music (I got tired of Werq).
- all: Tilt effects for levels 2-4.
- all: Zoom effects for levels 2-4.
- all: Platform now shown on the top of the title screen.
- portmaster: new platform!
v3.7.0
- New features for this release:
- all: New title menu before the level select.
- all: Camera pans and color transitions between most states.
- switch: You can now use "X" to rotate right, like the 3ds.
- Under the hood features:
- all: Drivers cleaned up to officially use "Pimpl".
- all: Drivers no longer make excessive pointer de-references and instead direct calls to the Impl itself.
- all: Drivers now have "Surface" classes that contain core rendering logic, split out from Platform.
- all: Game uses new SurfaceGame class, which implements software matrix transforms.
- all: Code cleanup, where applicable.
Credits
Thanks everyone for:
- The toolchain by devkitPro.
- The 3DS 2D engine by fincs at devkitPro/citro2D.
- The CTR User library by Smea at devkitPro/libctru.
- The Switch User library by Switchbrew at switchbrew/libnx.
- The font Bump IT UP by aaronamar at fontstruct.com.
- Steveice10 for the build tools at Steveice10/buildtools.
- Sean T. Barrett for OGG decoding at nothings/stb.
- The SFML developers for, well, SFML.
- Audio from Open Hexagon at SuperV1234/SSVOpenHexagon.
- ...and Kevin MacLeod for more music at incompetech.com.
- and all of the people on the contributors page.
Music Attribution:
- Werq by Kevin MacLeod (http://creativecommons.org/licenses/by/4.0 License).
- Screen Saver by Kevin MacLeod License.
- Open Hexagon:
- Call Me Katla, Baby by Dunderpatrullen.
- Captain Cool by Bossfight.
- Commando Steve by Bossfight.
- Dr. Finkelfracken's Cure by Bossfight.
- Jack Russel by Bossfight.
- The Maze Of Mayonnaise by Bossfight.
Super-Haxagon Timeline:
- 2021: TI-Nspire release
- 2020: Nintendo Switch release
- 2020: Windows and Linux release
- 2020: 3DS version 3 (Complete Rewrite)
- 2017: 3DS version 2 (Complete Rewrite)
- 2016: 3DS version 1
- 2013: TI-Nspire version Alpha
External links
- GitHub - https://github.com/RedTopper/Super-Haxagon
- GBAtemp - https://gbatemp.net/threads/release-super-haxagon-3-0.571175
- GBAtemp - https://gbatemp.net/threads/release-super-haxagon.455778
- Reddit - https://www.reddit.com/r/3dshacks/comments/i2zxjp/super_haxagon_30_a_super_hexagon_clone
- Reddit - https://www.reddit.com/r/3dshacks/comments/5m2eiz/release_super_haxagon_a_super_hexagon_clone_for