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Revision as of 07:36, 21 February 2025 by HydeWing (talk | contribs)
Super Haxagon
General
AuthorRedTopper
TypeAction
Version3.7.0
LicenseMIT License
Last Updated2025/02/16
Links
Download
Website
Source

Super Haxagon, formerly named Super Hexaspire, is a cross platform, open source Super Hexagon clone for the Nintendo 3DS, Nintendo Switch, Windows, Linux, and the TI-Nspire (yes, the calculator).

It is developed in C++ and uses no additional libraries for the core logic, making it easy (in theory) to port to new platforms. It also has a GUI based level editor called Haxa Editor.

Features

  • Cross Platform.
  • Widescreen support.
  • High Refresh Rate support.
  • Custom Levels.
  • OGG decoder for BGM.
  • High Score Saving.

Installation

Available in 3DSX and CIA formats.

  • CIA - Install the .cia with the CIA manager of your choice.
  • 3DSX - Use the .3dsx provided with the Homebrew Launcher.

Additionally, feel free to check out the level editor at Haxa-Editor. There's a wiki that documents how to use it. External levels are supported by dropping the levels.haxagon in sdmc:/3ds/data/haxagon/. They'll load on the home menu after the builtin levels.

Note: You must dump your DSP firmware to hear the music.

User guide

Super Hexagon is a fast-paced twitch game in which you control a triangle on a hexagonal grid in the center while walls come from the edges of the screen.

The controls are simple: you must pivot the triangle to the opening in order to survive.

Screenshots

superhaxagon3.png superhaxagon4.png

Changelog

v3.7.0

  • New features for this release:
    • all: New title menu before the level select.
    • all: Camera pans and color transitions between most states.
    • switch: You can now use "X" to rotate right, like the 3ds.
  • Under the hood features:
    • all: Drivers cleaned up to officially use "Pimpl".
    • all: Drivers no longer make excessive pointer de-references and instead direct calls to the Impl itself.
    • all: Drivers now have "Surface" classes that contain core rendering logic, split out from Platform.
    • all: Game uses new SurfaceGame class, which implements software matrix transforms.
    • all: Code cleanup, where applicable.

Credits

Thanks everyone for:

Music Attribution:

Super-Haxagon Timeline:

  • 2021: TI-Nspire release
  • 2020: Nintendo Switch release
  • 2020: Windows and Linux release
  • 2020: 3DS version 3 (Complete Rewrite)
  • 2017: 3DS version 2 (Complete Rewrite)
  • 2016: 3DS version 1
  • 2013: TI-Nspire version Alpha

External links

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