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Smoove | |
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General | |
Author | Martin Wisniowski (020200) |
Type | Other |
Version | 0.92 |
License | GPL |
Last Updated | 2006/10/23 |
Links | |
Download | |
Website | |
Source | |
Smoove is a pixel, tile and sprite-editor for the Sony PSP created based on HSV.
You can read, write and edit .PNG-Files.
To run smoove you will need a Sony PSP with Luaplayer installed. (Tested with v0.16)
Features
- Pixeleditor.
- Zoomedit.
- Animationeditor.
- Flexible Framesize.
- Copy buffer.
- Open Files (.PNG).
- Save Files (.PNG).
- Create tiles, sprites and pixelartworks.
- Creates grafic files compatible to classic 2d games. Instantly ready to use as sprite and tile maps in any gameproject.
User guide
Basics
The basic concept of the app is "Less is more".
smoove has just very few menus, but makes intense usage of the controller keys on the PSP. Once masted the keys, you can work very quickly in a great short-cut driven style.
You will work directly on the canvas, or the .PNG-file, that will be used in your future game project (read: this will be the graphics file, where you will read the sprite- order tile-data from).
There are two modes: draw mode and animation menu. To toggle between them, press the Select button.
Draw mode controls:
- Analog or D-Pad - Move cursor
- Circle - Draw pixel
- Cross - Erase pixel
- Triangle (hold) - Open color selection
- Triangle (release) - Choose color
- Square (hold) - Select zoom area
- Square (release) - Go to zoom selection
- Square (press again) - Go back to unzoomed view (fills the zoomed content into copybuffer)
- Select - Go to animation menu
- R - Pick current color
- L (in zoom mode) - Paste copy buffer
- R (hold)+L - Save image
- Note: If no filename is given yet it opens the save as dialog.
- Start - Quit application and writes picture under te current name (or opens save as dialog)
- D-Pad Up+Start - Quit application without saving the picture
The battery loading state (in percent) is shown at the top-right corner.
Menu controls:
- D-Pad Up/Down - Select option
- Circle - Select option, (if the cursor changes color) Move left/right to select value
Available options:
- framesize - Press Circle and then use the D-Pad to select the framesize. Press Circle again to return to menu.
- open - Note, that you can open images with a size smaller than 480 x 272, but they will be saved in 480 x 272 size.
- save - Press Circle to save the recent image under recent name.
- save as... - Select a new name to save. Up/Down selects char. Left/Right moves cursor. Triangle to add a char, Square to delete char. Cross cancels operation. Circle will save the image.
- clear screen - Circle clears the canvas.
- set tiles - Press Circle to get into set tiles mode. Press and hold Square to select the frames to animate. Press Cross or circle to apply.
- framerate - Press Circle and then use Left/Right to select the framerate. Press Circle again to return to menu.
- Note: Using zoomed view does slow the animation down. The framerates are only accurate if no zoom is selected.
- show tilesize - This will write the actual framesize into the graphics file on bottom left. Useful if you want to export your pictures into a gameproject. Press Circle to toggle option.
- show zoom - Press Circle to toggle zoom view. Unfortunately really slows the application down. Use this to debug your animations.
Screenshots
Changelog
V0.92
- USB connect.
- Changes at settiles.
- Added info urls.
V0.91
- Quick load was replaced by quick save (keys L+R).
- Battery loading state at animation menu.
- Enhanced datastructure (folder structure).
- Changed icon.png.
- Minor bugfixes.
V0.9
- Initial release.
- Known bugs: Bug at settiles-selection.
Credits
Made by Martin Wisniowski (020200) build upon HSV by e-ma.
External links
- Official website - http://smoove-psp.node3000.com/ (archived)