SNESAdvance GBA

From GameBrew
SNESAdvance
Snesadvance02.png
General
AuthorLoopy, FluBBa
TypeConsole
Version0.1F
LicenseMixed
Last Updated2005/02/23
Links
0.1F+SuperDAT0 Download
Website
Source


SNES Advance is a program written for the Gameboy Advance which emulates the Super Nintendo Entertainment System.

It is coded almost entirely in ARM assembly and is heavily optimized to be as fast as possible; however, some games may run slowly or not at all. This is because of the limitations of the Gameboy Advance and unemulated features respectively.

Installation

You must download the SNES Advance builder, the latest SuperDAT, and the newest binary file; all of these can be found in the package.

To make a ROM, extract (unzip) the SNESAdvance builder, the most recent binary and latest SuperDAT to the same directory.

Run snesadvance.exe, import the SNES roms you want included, and click "Save". The file you choose to save as is your SNESAdvance GBA ROM.

User guide

FAQ

Q. Some games won't run/have messed up graphics/run slowly!

The GBA isn't powerful enough to run all SNES games at full speed.

Additionally, SNES Advance is still being developed; there are many features of the SNES that are not emulated, not the least of which are the SPC (sound chip) and several graphics modes.

It is possible to fix and improve the graphics/speed of games by patching the ROM - see the SuperDAT and the tutorials.

Q. Help! 'This game was not designed for your Super Famicom/Super NES'!?!

Your ROM is either copy or region protected, and requires a crack. See the cracking tutorial.

Q. What games work well?

Check out the compatibility list - it has games that are considered very playable although it is incomplete.

Q. What is the SuperDAT?

The SuperDAT is a file containing fixes and speed hacks for many SNES roms, which allow more games to run and improve speed.

Just because a ROM is listed in the SuperDAT does not neccesarily mean it will work. See the tutorials for more information about speed hacks, fixes, and graphics fixes.

Q. What is the "(Even) More Settings" textbox in the builder for?

It is used to apply graphical fixes; see the gfx fixing tutorial for more information.

Controls

Select+Up/Down - Change screen offset

Select+Start+B+A - Brings up the emulator control menu

Start - Exit the menu

SNES:

B - Y

L - X

A - B

R - A

Select+L - L

Select+R - R

Screeneshots

snesadvance3.pngsnesadvance4.png

snesadvance5.pngsnesadvance6.png

snesadvance7.pngsnesadvance8.png

snesadvance9.pngsnesadvance10.png

Compatibility

If you want to run SNES Advance on actual hardware (ie a real GBA), you will need to purchase a Flash Cart and a linker (a rewritable GBA cartridge with a PC connection).

If you just want to test it out, you can download a GBA emulator and load your ROM in that (VisualBoy Advance is recommended).

Changelog

2005/01/20 (FluBBa)

  • Fixed more with status for joypad polling (R-Type 3).
  • Fixed HCountLatch (lots of games).

2005/01/11 (FluBBa)

  • Fixed with joypad reading (Super Mario Allstars).

2005/01/04 (FluBBa)

  • Fixed some PAL games.

2004/10/20 (FluBBa)

  • Fixed Mode7 intro in Actraiser.
  • Added fade register.
  • Added some alpha blending (in source).
  • Added support for different sized SRAM.

2004/10/13 (FluBBa)

  • Correctly turn off backgrounds when it should.

2004/10/11 (FluBBa)

  • Fixed reading from VRAM.

2004/10/09 (FluBBa)

  • ADC & SBC now supports decimal mode.
  • NES style joystick reading works.
  • Rendering doesn't trash the stack.
  • Some more registers emulated.

v0.1 2004/04/04 (Loopy)

  • Added key config option.
  • Menu key changed to Start+Sel+A+B.
  • Many changes to graphics.
  • Fixed a speed issue affecting some games.
  • DAT format changed, added more settings.

alpha 3 2004/03/14 (Loopy)

  • DMA, sprite bugs fixed.
  • Speed throttling.
  • Menuscreen combo changed to Select+DPad.

alpha 2 2004/02/29 (Loopy)

  • Renamed emulator to SNES Advance.
  • VCOUNT stuff is emulated (w/IRQs).
  • Added new type of autoscrolling.

alpha 1 2004/02/18 (Loopy)

  • Initial Release.
  • 65c816 CPU Instruction Set.
  • SRAM support.
  • LoROM and HiROM support.
  • DMA support.
  • NMI interrupts.
  • Graphic Modes: 1(partial).
  • 8x8, 16x16, 32x32, and 64x64 sprite support.
  • 32x32, 64x32, 32x64, and 64x64 tile modes.

External links

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