Quick Menu Plus Vita by GrayJack
From GameBrew
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Quick Menu Plus | |
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General | |
Author | GrayJack |
Type | Plugins |
Version | 3.0.0 |
License | GPL-3.0 |
Last Updated | 2025/06/20 |
Links | |
Download | |
Website | |
Source | |
This is a modification of Quick Menu Plus, a plugin that adds a number of features to the Quick Menu on the PS Vita and PSTV:
- Power off, restart, and standby buttons.
- Configurable power buttons.
- Volume slidebar.
- Faster Quick Menu open time.
- Custom background styles.
- Configurable background gradient.
Installation
Write the file path in the *main
section of your taiHEN config.
*main ur0:/tai/quickmenuplus.suprx
Configuration
Put files in the directory ur0:/data/quickmenuplus
to configure Quick Menu Plus.
pushtime.txt
sets the Quick Menu PS button push time. Put in the file the desired push time in microseconds.- For example, put
250000
for 250 milliseconds. If the file does not exist, the default time is 500 milliseconds.
- For example, put
standbyisrestart.txt
sets the standby button to function as a restart button.- Put in the file
1
to enable, or0
to disable. When this setting is disabled, hold the "Power Off・Restart" button to restart, and press to power off. - If the file does not exist, the default is enabled on the Vita, and disabled on the PSTV.
- Put in the file
bgstyle.txt
sets the background style.- Put in the file
0
for original,1
for translucent, and2
for black. - If the file does not exist, the default is original. Black can reduce power consumption for OLED screens.
- Put in the file
bggradient.txt
sets the background gradient effect.- Put in the file
0
to disable, and1
to enable. If the file does not exist, the default is "enabled".
- Put in the file
Screenshots
Compatibility
Supported firmware versions:
Retail 3.60 - 3.73
Testkit 3.60, 3.65
Devkit 3.60
Changelog
v3.0.0 Undead Edition
- Add configuration to (un)set the Quick Menu background gradient.
- Changed default background style to "original" style.
- Builds using VitaSDK.
Credits
- Princess-of-Sleeping: Tip for SceShellUtil, ScePaf
- Team CBPS: For the original project