Pokemon Omega Ruby and Alpha Sapphire GBA Music Swap 3DS

From GameBrew
Pokemon OR/AS GBA Music Swap
Pokemonorasgbamusic2.png
General
AuthorYoshistar-Baxter
TypeGame Hacks
Version1.1
LicenseMixed
Last Updated2019/10/03
Links
Download
Website

This is a mod pack for Pokémon Omega Ruby and Alpha Sapphire that replaces most of the music from OR/AS with their respective originals from the GBA versions.

The Super Music Collection versions of the tracks are mainly used for this project and the idea is inspired by TheBroDelta's music swap mod.

Installation

This mod should work on all regional versions of OR/AS. You will need:

  • Any modded 3DS/2DS system, with Luma3DS installed. Make sure Enable game patching option is checked (hold Select on boot).
  • A copy (or both) of Pokémon Omega Ruby/Alpha Sapphire, either physical or digital versions should work for this.
  • Just shy of 220MB of free space on your SD card (or 440MB for both games without changing folder names).

To install, copy the luma folder to the root of your SD card (SD:/luma/titles/<titleid>/romfs/sound/). Two titleid folders represent their respective games:

  • Pokémon Omega Ruby - 000400000011C400
  • Pokémon Alpha Sapphire - 000400000011C500

Copy the music tracks in the 1. Main Tracks folder into the respective games' sound folder in the above directories. Do this for both games if you want.

(Optional) Copy the music tracks in the 2. Bonus Tracks folder, in the same manner as above).

User guide

Changes overview

The Super Music Collection versions of tracks are used, except for one of the tracks. A small few of these tracks have some neat little special effects. Nothing big or fancy; Hear for them, if you can spot them. Also if your refight Deoxys, that battle should use the GBA original.

The Vs Zekrom track now includes all the riffs for Reshiram (fire), Zekrom (lightning) and Kyurem (different beginning). GameFreak cut corners and just had Zekrom's version of the track for all three.

The starting track that plays in the introduction cutscene was also fixed (which normally fades into the remade version starting2). For some reason, the orignal track didn't do a decent job of looping it, even though you don't get to hear the loop point when it plays in the vanilla game.

Limitations

Not all tracks were changed, for varying reasons. Either they were completely new tracks, or editing them would've been detrimental for the events they play on (and some of them are actually good, like Southern Island's track).

The opening movie track (for the second movie) could not be changed. The audio for this particular video clip (.moflex clip from a licensed video format) is likely embedded into it, so editing it was practically impossible.

Known issues

The volume across all the tracks not being completely parallel.

External links

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