PXDrum PSP

From GameBrew
PXDrum
Pxdrumpsp2.png
General
AuthorJames Higgs (Jum)
TypeMusic
Version1.2
LicenseMixed
Last Updated2009/06/10
Links
Download
Website

PXDrum Portable Drum Machine is a simple pattern-based drum sequencer which uses sampled drum sets.

Although it is primarily designed to run on Sony PSP, it also runs on Linux, Windows, in fact anything that supports SDL (Simple Directmedia Layer).

Features

  • Allows for quickly "sketch" out drum patterns, anywhere.
  • Useful to musicians.
  • Easy to use.
  • Cross-platform.

Installation

PXDrum will only run on PSP's with Custom Firmware.

Copy pxdrum_release2 to ms0:/PSP/GAME/.

User guide

Refer to the manual for more detailed information on how to use the program.

XDrum Standard Kit

All the drumkits supplied with XDrum have the same standard setup, so that if you decide to load a different drumkit to use with a song you have created, the drumkit sounds will not be mixed up.

Since XDrum can handle only 8 drum sounds, the standard drumkit sounds are the most commonly used drum sounds in pop/rock.

  • Track 1 - Kick drum (bass drum)
  • Track 2 - Snare drum
  • Track 3 - Closed Hi-Hat
  • Track 4 - Open Hi-Hat
  • Track 5 - Clap
  • Track 6 - Tom
  • Track 7 - Cowbell
  • Track 8 - Cabasa / Shaker

It is possible to create your own drumkit that does not follow this standard. Just bear in mind that if you create a song using a non-standard drum sound mapping, it will not sound correct when played back using a standard drumkit.

Kit Status

Complete kits:

  • [KB6]_Alesis_HR16A.
  • [KB6]_Casio_RZ1.
  • [KB6]_Korg_DDD-1.
  • [KB6]_Korg_ProWave.
  • [KB6]_Linn_LM-1.
  • [KB6]_Roland_CR78 (NONSTANDARD - uses Shaker instead of CLap).
  • [KB6]_Roland_CR8000 (NONSTANDARD - uses Rim in place of Cabasa).
  • [KB6]_Roland_MT32.
  • [KB6]_Roland_TR505 (NONSTANDARD - uses Rim in place of Cabasa).
  • [KB6]_SC_Studio-440 (uses Conga instead of Tom).
  • [KB6]_Yamaha_RX-21 (uses Tambourine instead of Cabasa).
  • [KB6]_Yamaha_TX16W.

Incomplete kits:

  • [KB6]_Acetone_Rhythm-Ace (No cabasa/shaker sound).
  • [KB6]_Boss_DR-110 (No Tom or Cowbell).
  • [KB6]_Casio_Rapman (No Tom or Cabasa/Shaker).
  • [KB6]_Casio_SK1 (No Clap or Cowbell or Cabasa).
  • [KB6]_EMU_SP-12 (No Cowbell or Cabasa).
  • [KB6]_Vermona_DRM1.

Note: Combine CR78 and CR8000 to create "Complete" CR7800.

Controls

File menu:

Up/Down - Navigate

Cross - Confirm, Select

PXDrum:

Analog - Cursor

Circle - Right Click, Bring up File menu

Start - Start/Stop playback of the song

Select - Change the playback mode (Pattern, Song, Live)

Square - Rewind the song/pattern (depending on the playback mode)

L/R - Previous/Next pattern

Circle - Bring up a menu for the object underneath the cursor

Triangle - Bring up the main menu

Cross - Left-clicking

Circle - Right-clicking

Screenshots

pxdrumpsp3.png

pxdrumpsp4.png

pxdrumpsp5.png

Changelog

v1.2

  • Better timing (BPM is now far more accurate).
  • Updated disco and reggae examples.
  • Grid cursor mouse and arrow movement now locked together.
  • Made UI more customisable (textures.bmp now holds gui colours).
  • Icons for PSP XMB.
  • Added "Record to WAV" function.
  • Added simple "VU meter" (in place of Pitch bar).
  • Increased song sequence length to 100 patterns.
  • Add "Jump to" option in sequence menu.
  • Increased number of patterns to 50.
  • Pattern list now "follows" current pattern (like sequence list follows current song position).
  • Implemented minor "joystick mouse" acceleration.
  • Implemented control using PSP headphone remote (PSP only).
  • Shuffle value and VolRand value now displayed in "Info Panel".
  • NB: PXDrum v1.0 and v1.1 will NOT be able to load songs saved with PXDrum v1.2 or newer.

2009/04/01

  • Added BIG_ENDIAN file i/o for PS3.
  • Imrpoved skinning a bit.
  • Some minor tweaks / bug fixes.

External links

Advertising: