MekaX Xbox

From GameBrew
MekaX
Mekax2.png
General
AuthorXPort, Madmab
TypeConsole
Version4
LicenseMixed
Last Updated2023/10/13
Links
Download
Website

MekaX is an emulator for Sega Master System/Game Gear/SG-1000/SC-3000/SF-7000/MK3. Original by XPort based on the multi machine emulator MEKA, and updated by Madmab.

Features

  • Emulates Sega Master System/Game Gear/SG-1000/SC-3000/SF-7000/MK3.
  • Ported from Meka.
  • ZIP support.
  • Loads of hardware/software filters and video options to tweak.
  • Cheat system - Search/Create your own cheat codes (see notes).
  • Favorites list.
  • Save states.
  • Light gun support (not tested).
  • Fast forward/throttle.
  • Resizable game screen.
  • Text file viewer.
  • ISO9660, Relax, Samba support.
  • Take in-game screenshots and display them on the game selection list Record/Playback feature.
  • Every single in-game command is fully customizable on any of the four joypad controllers.
  • Map any emulator or UI command to a single button or a combination of two buttons.
  • Autofire capabilities for any emulator button on any controller.
  • One-button combos.
  • Traverse any directory on any drive.
  • All UI commands (save state, load state, screenshot, etc) can be invoked from the Options/Pause menu as well as in-game via your customized joypad mappings.
  • All the other standard features found in XPort ports.

User guide

You can find many SMS homebrew games at SMS POWER.

Samba shares

Old SAMBA library has been replaced. You should now have more luck connecting to your SAMBA shares (including a NAS). Especially shares with passwords which never worked under the old code.

Renamed Enter Samba Share Name to Enter Root Samba Share Name since it acts more as a shortcut now that you can Browse SMB shares. Samba Server Name doesn't really serve any purpose at the moment.

SMB shares can now be browsed. As a result how you use Samba shares has changed slightly, try these steps:

  • Clear out your Samba Share Name.
  • Use either the ROM browser or the Change default directories to browse to your share (press Y until you see the drive list and select SMB:\\).
  • If it doesn't work, try it again a couple times. For some silly reason sometimes it times out.
  • If the emu thinks your share needs a password a window will pop-up asking you if you want to enter in a username and password. Enter it as username:password.
  • As a result of this change you can set all your definable directories to any share with any password.

If for some reason browsing doesn't work, try entering your Samba server name in the Enter Root Samba Share Name under Network/Netplay Options. Format is "smb://servername_or_ip/sharename" or "smb://username:password@servername_or_ip/sharename". If the share is password protected. Browsing once within a share is much more reliable.

If you enter anything into the Root Samba Share Name, then you are stuck with that and can't use other servers for media streaming, unless they are on a Relax share.

If using Enter Root Samba Share Name works, you might want to consider deleting your emu_name.ini file in the SAVES directory.

Some suggestions if you decide to stream stuff over the network.

  • Try splitting the workload. Setup a Relax and Samba share (or even seperate servers) and divy up the workload. They both have seperate caches so it's more efficient.
  • Roms, Screenshots, Box/Cart art, Manuals, Commercials, preview movies and the like are great candidates for streaming.
  • If you do stream Screenshots and Box/Cart art set the timers a little higher and not the same. For example 5 seconds on screenshots, 10 on Box/Cart art. Or just set them to 0 (manual advance).

Streaming movies really depends on how good of a network you have For example streaming movies over a wireless network isn't gonna be so hot. Although relax seems faster, that may have changed with the new SMB code. You might also wanna consider bumping up the movie delay a couple seconds (only applies if Movie Streaming Style is set to Copy Then Play (slower?)). Pseudo streaming does not have this limitation.

An example of how to set up:

  • Screenshots and Box/Cart art on the xbox 5/10 sec delay respectivaly (or 0).
  • ROMS, GameFaqs, VGMaps, etc on a Samba share to NAS, as well as all of the commercials and manuals.
  • Movies on NAS using samba and pseudo streaming.

The possibilities are endless. Experimentation is worthwhile. Or you could just slap a super big hard drive in your Xbox.

Configuration defaults

This feature allows you to set default configurations for select emulators.

In the General settings menu, there will be a new option - Automatically Use Default Game Configuration (Yes/No). If you set it to Yes, it will bring up the game configuration screen and let you define the default (if no default.stg and default.key file exists).

In the Configuration menu, there will be a new option Set default game configuration. You can go in anytime through the Configuration menu to change these defaults to something else if they wish.

Once set to Automatically use Default Game Configuration, you will not see the game configuration screen again unless:

  • You press X when selecting a game.
  • Change Use Default Game Configuration back to No.

Keep in mind when it is set to Yes the game will use your Default game settings and not the normal x-port behavior. If set to No, the emulator will behave like it usually does. Each emu is typically different. But all, at the very least carry the controller settings over.

This feature will only be added to emulators in which it is feasible to use.

Controls

Text browser:

A - Start Search

B - Exit

X - Continue Last Search

Y - Simulate width font

White/Black - Previous/Next file

Start - Help screen

Back - Reset view as if document was loaded for first time.

D-Pad - Up/down, Up Page, Down Page

Left-Stick Thumb - Set font size

Left-Stick Up/Down - Top/End of file

Right-Stick Thumb - Set text screen size

Right-Stick Left/Right - Decrease/Increase fixed-width font size

L/R - Move up/down text file

Screenshot browser:

A - Lock/Unlock Aspect Ratio

B - Exit

Y - Delete file (Utilities > browse screenshots only)

White/Black - Previous/Next file

Start - Help screen

Back - Toggle between "Full Size" and "Size to fit screen".

D-Pad - Up/Down/Left/Right, Move image 1/4th the total size of the image

Left-Stick Thumb - Music Control Menu

Left-Stick Up/Down - Move screen up/down.

Right-Stick Left/Right - Decrease/Increase screen size (size changes proportional to distance the stick is pressed)

Screenshots

mekax3.png

mekax4.png

mekax5.png

mekax6.png

mekax7.png

Changelog

v4

  • Updated to madmab edition interface CFv1b43. See "Interface Changelog.txt" probably the biggest change is this.
  • Fixed issue where the xbox would freeze ( get stuck in a loop ) when going to the favorites or game select menu on first load if your xbox controller analog sticks were out of calibration! Yes it was a nasty little logic error in my already over convoluted showscreenshot code... :lol: but that bug has finally been squashed! It was a tough one to track down but I finally got it.
  • Changes to the screenshot code to account for new directory layout when using "Extras menu" screenshot options.
  • Fixed issue where selecting Game Screen Size/Position of "Size To Fit (Keep Aspect Ratio)" or "Size To Fit TV Ratio (4:3) Possible Borders" would cause the emulator to crash when running a game.
  • Now displays global message "Using default game configuration." when default game configuration is set and no game configuration is found.
  • No game exit transition displayed when game is autolaUnched.

v3b16

  • Updated to madmab edition interface CFv1b21. See "Interface Changelog.txt".
  • Fixed issue where buffer underrruns where occcuring when running the emulator in SD video modes.

v3b15

  • Bottom pixel was not displaying in Game Gear mode. Fixed.
  • Fixed an oopsie in the automated screen sizing code (when accurate pixel is set).

v3b14

  • Updated to madmab edition interface CFv1b19. See "Interface Changelog.txt".
  • Added 6 new software filters from GensX and 2 from NeoGeo CD emulator (see interface changelog for more details).
  • Based on user feedback removed the following software filters 2xSai Scanline, 4xSai Scanline, Super 2xSai Scanline, Super 4xSai Scanline, Eagle 2x Scanline, Eagle 4x Scanline, Super Eagle2x Scanline, Super Eagle4x Scanline.
  • Fixed issue where FPS stops displaying after playing your first game.

v3b13

  • Updated to madmab edition interface CFv1b17. See "Interface Changelog.txt".

v3b12

  • Updated to madmab edition interface CFv1b14. See "Interface Changelog.txt".

v3b11

  • Updated to madmab edition interface CFv1b12. See "Interface Changelog.txt".

v3b09

  • Make sure you copy over the included support files the new Meka build cannot read the old format. These files are meka.blt, meka.dat, meka.inp, meka.msg, meka.nam, meka.pat, meka.thm, and mekaw.cfg.

Interface Related Changes:

  • Updated to madmab edition interface CFv1b08. See "Interface Changelog.txt".
  • Fixed "Override Game Screen Size/Position (Global)" yet again. Hopefully I got it this time.
  • "Override Game Screen Size/Position (Global)" can now be set while in-game. If you don't want the kiddies getting in there then password protect the "Configuration" menu.

Changes To MekaX Core:

  • Added a "per game" autoload save state option. Options are "No, 1-10, Most Recent".
  • 8 pixel offset fix for SMS games messed up GG positioning. Fixed.
  • Rewind fixed.. misplaced a couple of lines.
  • 8 pixel offset in SMS games should be fixed now.
  • Filters were b0rked.. Now they should work right.
  • Preliminary Colecovision support. However it is currently disabled until it can be fleshed out.

Emu core related:

  • Here is a list of the updates as provided in the Meka changelog (partial).
  • MEKA 0.8x WIP Allegro 5 (only the parts that mattered):
    • Emulation:
      • Added support for variant of MSX-based Korean 8KB mapper used by 'Nemesis'. [Omar]
      • Added support for '4 PAK All Action' mapper. [Omar]
      • Added support for 'Janggun-ui Adeul' mapper. [Omar]
      • Added support for Taiwanese DahJee/Jumbo SG-1000 II RAM extension adapter. [Omar]
      • SMS/GG ROM images smaller than 48KB default to using no mapper. [Omar]
      • Hardware reset leaves RAM cleared with $F0 patterns on Japanese SMS. This allow 'Ali Baba' and 'Block Hole' to run properly. Better clearing patterns could be implemented for other systems/countries after we've done more research. [Omar]
      • Added support for mirrored VDP ports in $80..$BF range, as required by some Korean games such as 'Pooyan', 'Sky Jaguar' or 'E.I.'. [Omar]
      • Emu2413: Fixed commands 0x26-0x28 from turning off the drums. [ValleyBell]
  • MEKA 0.73:
    • Emulation:
      • Added support for "no bank switching" mapper. Used by Korean games such as "FA Tetris" and "Flash Point" which write to $fffe-$ffff range for its RAM usage but do not expect bank-switching. [Omar]
      • Added support for Korean 8KB banks mapper. Used by Korean games ported from MSX such as "Penguin Adventure", "Street Master" or "Won-Si-In". [Omar]
    • SC-3000:
      • Fixed the ;/+/RAD key not working on Sega Keyboard emulation under certain host keyboard/OS configuration. Thanks Jacko. [Omar]
      • Fixed crash in the X86 assembly implementation of the 32KB RAM mapper writer when the upper 16 bits were not cleared by the Z80 emulator. [Omar]
  • MEKA 0.72:
    • Video/Blitters:
      • Upgraded everything to hi-color video modes and got rid of old, 8-bit indexed video modes. This is a major change in MEKA core.
      • Some of the benefits are:
      • Finally possible to show all Game Gear colors at once, and to implement LCD screen persistence (not yet done). Some of the features above goes hand to hand with the blitter system, which will be improved soon. [Omar]
      • Removed obsolete "scanlines" blitter, in favor of "tvmode". [Omar]
    • Sound:
      • Added support for VGM 1.10 header type. [Omar]
    • Emulation:
      • Fixed data corruption/overflow in VDP emulation when seeking and writing to an invalid palette address. Thanks Maxim. [Omar]
      • VDP palette write do not mask out current VDP address, so performing the (unprobable) set address/access palette/access VRAM sequence will keep address in the full 16KB range. [Omar]
      • Fixed VDP line interrupts not properly running in overscan area in 224 lines mode. Fixes bottom of the screen in Charles Mac Donald's BB2K6 demo. [Omar]
    • CPU:
      • Z80: Fixed cases were address arithmetic would not wrap in the 16-bit address space, effectively crashing the emulator (those cases were mostly happening on corrupted data, but it also legit Z80 code, and in any case we don't want the emulator to crash). [Omar]
      • Z80: Fixed RETI behavior (same as RETN, copying IFF2 to IFF1). Fixes pausing in SMS Robocop 3 during legal screens/introduction, probably other infrequent cases. [FluBBa, Omar]
      • Z80: Accepting NMI doesn't copy IFF1 over IFF2, as suggested by Sean Young's "The Undocumented Z80 Documented". [Omar]
    • Miscellaenous:
      • Removed password encryption from MEKA datafile (became useless). [Omar]

v3

Changes To MekaX Core:

  • Cheatcode support for the Game Gear (Game Genie, Pro Action Replay) and the Sega Master System (Pro Action Replay) added. Just select the cheat code file you want when searching the cheat code database.

Interface Related Changes:

  • Given the full "Madmab Edition" treatment.
  • New dual-preview skin to support Ressurection Xtra's. Say thank you to Gilou9999 for the skin.
  • "Auto Game Configurations (aka Configuration defaults)" added (see below description).
  • Improved the screenshot, box/cart art, and movie streaming to make browsing games a little smoother.
  • Files within a zip now display sorted properly now.
  • Fixed a couple goofs that prevented loading ROMS over a samba share.
  • "Move Selected to the Garbage Folder?" now has a new option.. "Never Move". So "Yes" will ask before moving the selected file to the Garbage folder. "No" will just move the file and "Never Move" won't move the file at all.
  • New feature "Seconds before playing movie" determines how long the emu will wait before playing a movie. The default is half a second. This will help speed up rom browsing. Especially useful for people streaming stuff (like movies) across the network.
  • Pick -1 on "Seconds before playing movie" to set to 0 seconds. 0 will equal half a second.. 1 one second, and so on.
  • If streaming movies from across the network and the user press on the dpad or a, b, x or y the emulator will abort the transfer. This should help speed up rom browsing and allow the user an "out" especially for the larger movies.
  • User can now select which "cheat code database" they wan't to load since it seemed silly to mix the many AR and GG codes into one file for Snes9xbox.
  • Select file function now has an option to not display directories. First menu to use this is the cheat code database select screen.
  • Pressing the back key while viewing a games synopsis will toggle between a fixed font and the skins proportional font.
  • Fixed long standing bug of YesNo Menu pop-up graphic not centering properly.
  • Fixed an issue with the software filters displaying garbage.
  • Activated the "Keep user Within ROM Directory Tree?" which I somehow missed.
  • Fixed up the box/cart art position on a few skins.
  • Fixed a problem where setting the box/cart orientation was screwed up.
  • Fixed the bug that screwed up Gilou's skin to begin with (too weird to explain).
  • Fixed a long standing bug in the favorites system. This one goes waaaaay back. (Thanks to Hyper_Eye for reporting it)
  • Emulator should now work with 1.6 Xbox's super big thanks to FreakDave. 1.6 users let me know how this works for you.
  • Fixed a problem where the media directory selected by the user replaced the wrong media directory. Again. Double Doi on me.
  • Fixed the problem where the wrong synopsis description was showing when selecting a game in the favorites menu.
  • Fixed odd bug where the opening movie and movies played full screen in the media browser would not display properly at 1080i

Rewind changes:

  • Rewind is a bit of a memory hog. On some emu's at 720p it is barely useful. Some emu's can't even handle it. Here is what I did.
  • Tweaked around with the rewind system fixed a couple potential xbox lockers.
  • Modified the rewind system so if memory runs low it clears half the buffer, if that doesn't work it clears the entire buffer. What this means is that on memory intensive emu's you'll have a rewind system that mostly works. It's pretty much a "better than nothing" set-up.

Fixes to the keyboard/keypad including. These affect emu's that use a keyboard/keypad (Winuaex, AdamX, Atarixlbox):

  • Keyboard/keypad no longer corrupts portions of the screen when being moved.
  • Keyboard/keypad can be moved diagonally in ALL directions now
  • Keyboard/keypad transparency now works properly when "Pause game while using Keyboard/Pad" is set to ON.
  • Fixed issue with screen blurring when Keyboard/keypad is activated. I'm surprised I did not notice this earlier.

Movies. The ability to display movie previews:

  • You can set the movie/previews directory in the "Change Default Directories" section.
  • The movie name has to be exactly the same as the ROM name. Only one movie per game.
  • Display order can be set to. None, Screenshots Only, Movies Only, Screenshots 1st- Then Movies, Movies 1st- Then Screenshots.
    • Movies display over screenshots so if you want you can see screenshots when no movie exists.
  • Can now stream videos and screenshots from Samba or Relax.
  • Sound for movies can be turned on/off
  • Box/Cart art can be displayed in seperate window. Box/Cart art is autodetected based on size (only in "old screenshots" directory).
  • Transparencies for Box/Cart art (and screenshots) is now supported Check out some of the 3d Box/Cart art floating around.
  • Skin author can now designate two locations where Boxart or Cartart will display based on width vs height.
  • Old Screenshots are now sorted and displayed in proper order.
  • Old Screenshots can be named anything (as long as it has .png extension)
  • In Game Options Screen can be sized and positioned now.

Others:

  • New SAMBA code.
  • Auto Game Configurations (aka Configuration defaults) for select emulators.
  • Pressing Back while in the the controller settings menu will set the value to "None".
  • Hopefully addressed weird issues with "Force Reload D:\\*.ini Settings".
  • New option to "Keep user Within ROM Directory Tree". You can find it in "General Settings, Page Two". Useful for keeping n00bs from getting lost while selecting games.
  • Hopefully cleaned up all instances where the current "game select" directory would get trashed.
  • Transparency control for keypad and keyboard should now function properly.
  • Tightened up the Synopsis parsing code (sorry RessX :()
  • Fixed issue where cycling thru screenshots when non-available would create an infinite loop.
  • Fixed two bugs that would cause the game select screen to slow down massively. One related to having Box/Cart art timer set to 0. The other related to the rather large size of the Xtra's. You dirty pirate you.
  • Created a new overlay system. The file "overlay.ini" contains configuration information for each overlay, including the color of the transparent button.
  • Fixed issue with the "Music Control Menu" where the "Go to next/previous song" options were not working.
  • Fixed issue where "View playlist" did not show the first two songs.
  • Fixed issue where "pause" would still display even after changing songs while viewing the playlist in "clear screen" mode.
  • Add song to playlist now functions correctly.
  • Added a seperate "Volume Control Menu". It can be accessed by pressing "Y" in the "In Game Options" menu, or from the "Game Configuration" menu. It lets the user set the volume for in game sound, mp3_cdda, cdda, movie and mp3 music player from 0-100.
  • Fixed issue where games that had more than 48 CRCs in the cheat code database would cause a crash when game is selected while searching for cheat codes.
  • Rumble codes and cheat codes are now stored in seperate files. ("rumblelist.inf" and "codelist.inf" respectively). To make it easier to search for "rumble codes" only. Note to cheat code makers: be sure to make your cheat codes and rumble codes seperately now. For those importing rumbles, the rumble does not have to be "activated" in order to work, it just works. Remove it from the list if you no longer wish to use it, or set it to "Rumble Enabled On - Nothing".
  • Cheat code menus moved around. In-Game menu option "Cheat Codes" was moved into "Game Utilities" and replaced with "Cheat Code Database" to make it easier for the gamer to use codes in the database. Cheat code creators just need to go into "Game Utilities" to get to their stuff.
  • Skin can now have a "Startup Movie" on loading menu. Please use with discretion (no long movies). User can press B to skip the movie.
  • "Startup Movie" can be displayed full screen or in a window. If fullscreen is used the loading menu will not be displayed.
  • Transparency for "Startup Movie" can be set as well.
  • Moved the network initialization code to run before the loading menu. This moves the delay caused by network init to before the display of the loading menu, not after.
  • Files when selecting within a zip are sorted.
  • Added a seperate timer for alternating Box/Cart art.
  • LThumb-Down - Go to next Box/Cart. LThumb-Up - Go to previous Box/Cart.
  • Ability to view synopsis from within game. (press right analog stick down).
  • New option to "Force Game Screen Size/Position". There are two configurable screensizes. (To deal with multi-core systems like MekaX and XboyAdvance). This will be useful when switching from HDTV to SDTV or vice versa. It will save the user the trouble of resizing the screens for something that is likely temporary.
  • Numerous changes to menu system see above (current menu configuration layout)
  • Skin Sprites can now be named for easier manipulation. Directory names must be of the format "0_spritename", "1_spritename", etc. Do not use underscores for the spritename. It is a delimiter.
  • Added "Select Skin Configuration Used" and "Save Skin Configuration as" to the "Configure SKin" menu in place of the above moved options. This allows multiple skin configurations in one skin allowing the user more "pre-defined" options on how a skin looks. For example the placement of the games list and the preview screens. Gilou's Dynamic skins really take advantage of this, check 'em out.
  • Sprites now display when sizing the preview screens.
  • Changed "Seconds before auto-advancing Screenshot" to "Seconds Before Auto-Advancing Artwork".
  • Changed "offset X" and "offset Y" to "Offset X (left/right)" and "Offset Y (up/down)" in the Sprite Settings menu.
  • New Option to pause or not pause emulation when keyboard or keypad is up.

Finished the "Media browser""

  • Be sure to use the RessurectionXtras or Xtras for maximum enjoyment ("http://www.emuxtras.net").
  • Ability to display documentation (text or graphic) and commercials (xmv format only).
  • Assigned buttons (white/black) to go to next/previous files when viewing documentation. See below graphic/text file viewer controls.
  • Once the user opens a document - the emulator remembers this document as long as the game session is running.
  • View settings for each document viewed are now stored in a "bookmark" file so next time you view a file your settings are restored. Press Back to "reset" as if reading document for first time.
  • "View Text File" changed to "Browse Manuals/Videos"
  • Support added for different kinds of documentation in the media browser. Including "Manuals", "Game FAQs", "Game Maps", "Commercials", and "Other". The user can also specify where these directories are located. Defaults are "Manuals", "GameFAQs", "VGMAPS", "Commercials", and "Other". "Other" is in the media root directory (typically "x:\media\Other") for non emu specific stuff.
  • User can specify whether manual is displayed "Full Size" or be "Sized to fit screen" when loaded. Keep in mind any saved bookmarks override this. Press Back to toggle between "Full Size" and "Size to fit screen".
  • Commercials can be displayed either full screen, at the size of the video with black background, or same size of the video with synopsis background.
  • NOTE: Some emulators are tight on memory (eg: NeoGenesis) and not all the Xtra's will load. If you have trouble with an image loading you might have to resize it.
  • In screenshot viewer. If the image is smaller than your text file screensize settings it will work as follows.
    • If the image is taller than it is wide it will continue expanding the image (based on aspect ratio) until the width fits within the width of your text file screensize width. (Most normal manuals)
    • If the image is wider than it is tall it will continue expanding the image (based on aspect ratio) until the height fits within the height of your text file screensize height. (For example NES manuals).
  • This seems to effectively stretch the image in the best manner possible for scanned manual reading.
  • Browsing manuals/videos should auto select any file matching your ROM name exactly. Select "View Media Directory" for manual browsing.
  • Unmapped controls that allow you to move the screen around since word wrap should work correctly now.
  • Change Fixed Width font controls are now mapped to the right analog stick (left/right) like the help screen says it should be. Doh.
  • Set font size keeps seperate settings for Fixed Width fonts and proportional fonts since they produce different results.
  • Graphic documentation can now be stored in a ZIP file and still work with the media browser functions (next/previous and bookmarks).
  • Music no longer starts playing after viewing text file in game.
  • Number of lines displayed in the text file viewer now properly match user set text screen size.
  • Number of lines displayed updates properly if user modifies text screen size within text file viewer.
  • Text file viewer functions turn off FixedWidth before displaying any menu.
  • Added a fixed width font for the text file viewer. If you wanna use it you have to make sure that a file named "FixedFont.ttf" is located in the emulator directory. Press "Y" in the text file viewer to switch to the fixed font.

Carryovers from Atarixlbox:

  • Ability to pick a file from within a zip file. That way on computer based emu's multi-disk games can be zipped now. Keep in mind that if you play any game that "saves" to a floppy, that disk has to be a seperate UNZIPPED file.
  • Fixed a few interface "quirks" regarding playing game sounds while emu is paused.
  • Select save state screen tells you whether your "loading" or "saving", it also now displays whether a save file has a record session (R) associated with it.
  • When a new save state is created it deletes any recordings. If you press the "back" button while in the save state select screen it will allow you to delete that save state (as well as it's recording).
  • Utilities menu display modifed to state "stop or start recording/playback" depending on whether they are turned on or off. It also displays total minutes remaining or played so far.
  • Record/Playback turn off when exiting a game. Boy that sure caused some confusion.
  • Switched positioning control of sprites in the skin menu to the left analog stick, that way you don't have to worry about unintentionally lowering the volume.
  • Savestate load screen is a little more informational when sent to it from the save/record option.
  • When you save a picture it removes the screenshot save path making it easier to see long names.
  • Changed order of some of the entries in the "Music Control Menu".
  • Playlist repeat mode, and View Name setting is saved in INI file. Although song name only shows in the music control menu.
  • (cheat codes) When "adding a code" from the "edit code" screen the current code is copied as a template.
  • You can activate/deactivate a code from the "cheat code list" menu by pressing start.
  • Deleting a cheat code now asks you if you are sure (I got tired of accidently deleting my codes).
  • Fixed up the problem created from using multiple files in a Zip file.
  • Fixed problem when a filename inside a zip contains too many characters. While I was at it I fixed the space as the last character when trimming to 42 characters behavior. Zip files where the path was saved now unzip correctly.
  • Rewind and Fastforward are de-activated during record/playback and netplay mode. It even tells you so when you try..
  • (Internal) Modified YesNoMenu so it doesn't clear m_menuText.
  • Added ability to add in cheat codes from a Gameshark compatible database (see description below). This includes the ability to export the cheat codes in a game to "share" with your friends. Cheat/rumble codes are included for most games. When "adding" codes from the gameshark DB it will move you to the entries with a matching CRC. If not you'll have to manually find the game.

Credits

Special thanks:

  • X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my questions.
  • Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general.
  • Gilou9999 for a new PM3 skin, synopsis, rumble codes, suggestions, etc.
  • Bigby, Du0ph0ne, TheMaster3, Nytmar3 for some beta testing.
  • Megaman_?, BombBloke, and WimpyRBX for cheat codes.

External links

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