MKUltra PSP
From GameBrew
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| MKUltra | |
|---|---|
| General | |
| Author | RedHate |
| Type | Plugins |
| Version | 10.1 |
| License | New BSD |
| Last Updated | 2009/11/18 |
| Links | |
| Download | |
| Website | |
| Source | |
MKULTRA (originally named WhitePR) is an improved version of nitePR.
It has gone a major change in almost every portion of it, including an entire re-write of several functions, and an imitation of corrupting PSID that SANiK implemented in the closed nitePR Revision K.
Installation
Copy nitePR.prx to ms0:/seplugins/.
Copy cheat file (e.g. UCUS-98645.txt) to ms0:/seplugins/nitePR/.
If ms0:/seplugins/game.txt doesn't exist, create it.
Open game.txt and add this line
ms0:/seplugins/nitePR.prx 1
Reset VSH in Recovery Menu.
Changelog
2009/05/31 pt2
- Fixed the cheatsave bug where it doesn't account for 0xFFFF... in dmahunter codes. Also, since the cheatload function can load any address regardless of the length, it doesn't add zeros to the address, ex(0x4c0500 as opposed to 0x004f0500), which decreases the size of databases and loading time substantially.
- Unknown bug that makes certain cheats !! when they're supposed to be !.
2009/05/31 pt1
- Major fixage:
- Entirely new cheatsave function - quicker - better - faster - stronger. Literally. Removes comments, thus making it quicker and faster, stronger because it starts from scratch and doesn't get impaired over the most retarded things, and it's better because of those reasons.
- Inline'd a bunch of (small) functions to get rid of(Hopefully) spaghetti code.
2009/05/23
- Made the setaddress and loadaddress functions inline, as to make it quicker.
- Several fixes for large(r) databases. Was able to use a 70kb database, just depends on the proportion between cheat and block you have(ex. long-lined codes would maximize the amount you'd use)
- Other fixes:
- The IMOK spaces(Name I came up with that represent a name without any blocks) no longer freeze.