Godot Engine 3DS
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This is a WIP Godot Engine port for the Nintendo 3DS.
Godot is a fully featured, open source, MIT licensed, game engine developed by Juan Linietsky and Ariel Manzur. Godot is a member project of the Software Freedom Conservancy. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
The last stable version of 3DS Godot Engine is 2.1 and the project is currently maintained by sketchedgrey.
Make sure you already have devkitARM, ctrulib, and citro3d.
Make sure you have SCons installed and everything need to compile Godot.
Clone the repo branch https://github.com/sketchedgrey/godot/tree/3ds
$ scons p=3ds -j4 target=release
According to the original author, anything beyond simple games with minimal scripting run a bit sluggish on O3DS, might be better for N3DS.
Can still expect > 20 fps on O3DS so usually playable, and simple games can still achieve 60 fps.
Documentation is hosted on Read The Docs.
Binary downloads, community, etc. can be found in Godot homepage.
Godot Engine for 3DS Homebrew Demo (Thomas Edvalson)
Godot 3DS Particle Engine Demo (Thomas Edvalson)