Angband 3.0.6 for PSP by Gendal

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Angband 3.0.6 for PSP by Gendal
Angbandpspgen2.png
General
AuthorJack Hyde (Gendal)
TypeRole Playing
Version0.4
LicenseMixed
Last Updated2005/07/21
Links
Download
Website
Source

This is a continuation of the Angband PSP port by Mark Dykstra (abszero).

It consists of mostly bugfixes and code cleanup, along with speed improvement.

Note: Please use with caution.

Insallation

Copy the ANGBAND folder to ms0:/PSP/GAME/.

User guide

Angband is a free, single-player dungeon exploration game. You play an adventurer seeking riches, fighting monsters, and preparing for a final battle with Morgoth, the Lord of Darkness.

Angband is a complex game, and it may be difficult to grasp everything at first, especially if you have never played a roguelike game before, it is recommend that you also check out the official manual.

Basic movements

Use D-Pad to moves your character up, down, left, or right.

To move diagonally, which is fairly important in Angband, you would need to use the analog stick described below or the numpad available from the onscreen keyboard.

On the numpad, directions are as follows: 1 = SW, 2 = S, 3 = SE, 4 = W, 6 = E, 7 = NW, 8 = N, and 9 = NE.

Analog Stick (Alternate Move) moves your character in any of the eight directions.

Onscreen Keyboard

Triangle and Triangle+R brings up the onscreen keyboard (OSK). As long as you hold the Triangle button, the OSK remains on the screen.

During this time you can move the cursor with the D-Pad to select the letter you want. When you have made your selection, releasing the Triangle button will submit the currently highlighted key to the game.

The OSK remembers the position of the cursor, so if you are trying to pick a lock say, you can hold Triangle, navigate to the 'o' key once, release Triangle, and then repeatedly press Triangle (submitting multiple 'o' presses) until the door opens.

If you have the OSK visible and decide you don't want to enter a key, you can cancel the OSK by pressing Circle.

Macros

The Square key brings up the macro interface. Unlike the OSK, the macro interface does not show all the available options at once.

When you first hold Square, five options appear at the bottom of the screen. Release the Square button will invoke the green option at the center. If you press an arrow key while still holding Square, you will instead move to a different 'sub-star' according to the arrow symbols on the other 4 options.

For example, in the default macro set, if you hold Square, the option with an up arrow will be a yellow 'Rest HP/MP'. If you press up while still holding Square, a new star appears with 'Rest HP/MP' in the center and several other new options surrounding it. You could now release Square andit would select 'Rest HP/MP'.

Alternatively, you could press another direction to select one of the new sub-stars. Currently there are only two levels of stars: the initial one and its four sub-stars.

While this may sound somewhat complicated, with a little practise it is a very efficient way to play the game. In the default set, for example, youcan shoot a magic missile at the nearest target just by pressing and releasing Square. If you want to aim at a different target, hold Square, press Right, then release Square. The star interface puts many options at your fingertips with just a few keypresses.

What's more, you can modify the set of macros by holding Square to bring up the interface and then pressing Cross. Once you press Cross, you don't need to hold it or Square. Follow the onscreen directions to make your own macro or press Circle to cancel. When your macro is finished, it will be saved to a file on your memorystick for future use.

When choosing your macros, it's a good idea to make the ones you use most often have the shortest key sequences. Also, you might want to organize your macros into substars that contain similar macros. Like in the default set, the up-arrow sub-star is for recovery, left is for detection, down is for various dungeon crawling stuff, and right is for attack magic.

Modifier keys

Left Trigger maps to the CTRL modifier key on a keyboard. Hold this key down when you enter a key via the OSK to enter CTRL + that key instead.

For example, to save and exit (CTRL + X), you would hold Triangle, navigate to 'X', hold the Left Trigger, and release Triangle. Note that this is not a full implementation of the CTRL button; only 'CTRL + letter' combinations are available.

Right Trigger maps to the Shift modifier key on a keyboard. In the OSK, holding the Right Trigger allows the use of capital letters, etc. Also, pressing Right Trigger while moving around the Angband map engages 'run' mode.

Running is implemented in other versions of Angband by a default macro (part of Angband itself, not the macros accessible through Square) on the Shift + numpad keys. For this PSP version though, it directly invokes the run command, '.'. If one were to map a different (Angband core) macro to those keys, the game would ignore the change and continue to run on Right Trigger + direction.

Controls

D-Pad - Move character (4 way), interface navigation

Analog - Move character (8 way)

Cross - Confirm (Enter)

Circle - Cancel (Escape)

Triangle or Triangle+R - On-screen keyboard (release Triangle to select)

Square - Macro interface

Square+Cross - Modify macros

L - CTRL modifier key

R - Shift modifier key, Run

Select - Cycle targets (*)

Start - Lock on target (t)

Onscreen Keyboard:

? - Online help file, 'Playing the game' lists commands

CTRL+x (OSK) - Save and exit the game

) - Save a screenshot

Screenshots

angbandpspgen3.png

angbandpspgen4.png

angbandpspgen5.png

angbandpspgen6.png

Known Issues

Many features have not been tested (wizard / borg, characters besides mages, etc...). They are quite possibly buggy, and in some cases, such as wizard mode, will crash the game.

Most of the normal stuff should work, but please be aware that it's entirely possible a bug could wipe your save or other files, or even destroy your PSP.

Suspend by the power button should now be working, though saving before hand is a good idea.

Changelog

0.4 2005/07/21

  • Loading and saving should be much faster now, as well as responsiveness in the help system.
  • Removed overclock during loading, no longer necessary with general speed improvements.
  • Removed all fixed path's in code. Should now be possible to rename directory to whatever you please. Note older versions are unable to operate in anything other than an "Angband" directory.
  • PSP bmp screen dump will now ask for a filename. Loading screendumps will not work however.
  • If an error causes Angband to call it's quit function, pause and let the user see the error, as well as exit more gracefully.
  • Fixed local mktime implementation which would sometimes result in regenerating the template files when it wasn't really necessary.

0.4b1 2005/07/20

  • Development copy based on abszero's Angband PSP port.

External links

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