PixelRoad 3DS: Difference between revisions
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{{Infobox 3DS Homebrews | {{Infobox 3DS Homebrews | ||
| title = PixelRoad | |title=PixelRoad | ||
| image = PixelRoad.png | |image=PixelRoad.png | ||
| | |description=Lead a pixel on a tiny road with your stylus. This game is created using LUA language. | ||
| | |author=Rinnegatamante | ||
| lastupdated = 2014/12/03 | |lastupdated=2014/12/03 | ||
| license = Mixed | |type=Other Games | ||
| | |version=1.0 | ||
| website = https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292/ | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/3dshomebrew/PixelRoadv1.7z | |||
|website=https://gbatemp.net/threads/pixelroad-a-stupid-game-hb-to-test-lpp.375292/ | |||
}} | }} | ||
<youtube>lhmmVS3uBxw</youtube> | <youtube>lhmmVS3uBxw</youtube> | ||
Revision as of 12:02, 29 October 2021
| PixelRoad | |
|---|---|
| File:PixelRoad.png | |
| General | |
| Author | Rinnegatamante |
| Type | Other Games |
| Version | 1.0 |
| License | Mixed |
| Last Updated | 2014/12/03 |
| Links | |
| Download | |
| Website | |
PixelRoad
Hello everyone.
I was thinking to create something to show what can be done with lpp with a simple syntax (I think LUA is more user-friendly than C/C++) so i created this stupid "demo" game homebrew (i think i'll make it a real game hb after the implementation in lpp of a real graphic lib like openGL or SDL) which is more a sample for developer then a usefull game.
In this game, you have to guide a pixel with your touchscreen from a start point (green) to a finish point (blue).
I said it is more a demo because it was developed in 5 minutes and it has only one level (just to show lpp syntax as i said).
Last Update:
New version for this hb, now it can be considered a real game-homebrew!
- Added timing for your play, test your accuracy and your speed!
- Added possibility to take screenshot of your result.
- Added new default levels
- Added possibility to load custom levels, you need only Paint to create new levels
Default levels:
To create custom levels, make your own level in BMP format and put it in levels folder named as NUM.bmp where NUM is the number of the level.