Craftus 3DS: Difference between revisions
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{{Infobox 3DS Homebrews | {{Infobox 3DS Homebrews | ||
| title = Craftus | | title = Craftus | ||
| image = | | image = Craftus3DS.jpg|250px | ||
| type = Action | | type = Action | ||
| version=Unknown | | version=Unknown | ||
Revision as of 01:48, 20 October 2021
| Craftus | |
|---|---|
| File:Craftus3DS.jpg | |
| General | |
| Author | RSDuck |
| Type | Action |
| Version | Unknown |
| Last Updated | 2017/08/21 |
| Links | |
| Download | |
| Website | |
| Source | |
There is a rewritten version which is in active developement: https://github.com/RSDuck/craftus_reloaded
Craftus
Craftus in a Minecraft clone for Nintendo 3DS(and not a continuation of 3DSCraft by smea).
Features!
- A world which is theoretically infinite which looks a little bit like a landscape
- Stereo 3D
- Building and placing blocks
- Ambient Occlusion(these shadows in the edges between the cubes)
Upcoming features
- A hand/the current item
- Trees, water, stuff that makes landscapes interesting
- Saving and opening worlds
- (Maybe) support for Minecraft Ressourcepacks or atleast a custom format and a converter for PC
Note on building
Craftus needs a patched version of Citro3D to build(I going to do a pull request soon, but before this happends I have to improve the code quality to the standards of Citro3D)
License
Apache License Version 2.0, see LICENSE and NOTICE
Credits
- Of course to those who made 3DS homebrew possible(too many to be listed here)
- Everybody who wrote something for 3DS and made it open source
- The textures come from the Minecraft Ressourcepack Pixel Perfect by XSSheep which is licensed under CC-BY-SA. The file "Pixel Perfection V3.5.zip" is a full copy of it. The folder romfs/textures contains some textures extracted from it. For more informations about the Ressourcepack see here: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1242533-pixel-perfection-freshly-updated-1-10
- Craftus also depends on several other small but very useful libraries packaged in the deps folder
- The greedy meshing algorithm is based of the work from Robert O'Leary and Mikola Lysenko(see here: https://github.com/roboleary/GreedyMesh)
I called the folder zscreenshot because I want to have in my editor(VSCode) to be lower than the source folder