Lemmings DS: Difference between revisions
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==User guide== | ==User guide== | ||
===Gameplay=== | |||
Lemmings is divided into a number of levels, grouped into varies difficulty categories. Each level begins with one or more trap doors opening from above, releasing a steady line of lemmings who all follow each other. Levels include a variety of obstacles that prevent lemmings from reaching the exit, such as large drops, booby traps and pools of lava. | |||
The goal is to guide at least a certain percentage of the green-haired, blue-robed lemmings from the entrance to the exit by clearing or creating a safe passage through the landscape for the lemmings to use. Unless assigned a special task, each lemming will walk in one direction ignoring any other lemming in its way (except Blockers), falling off any edges and turning around if they hit an obstacle they cannot pass. | |||
A lemming can die in a number of ways: falling from a great height, falling into water or lava, disappearing off the bottom of the level map, being caught in a trap or fire, or being assigned the Bomber skill. Every level has a time limit; if the clock counts down to zero, the level automatically ends. To successfully complete the level, you must assign specific skills to certain lemmings. Which skills and how many uses of each are available to you varies from level to level, and you must assign the skills carefully to successfully guide the lemmings. There are eight skills that can be assigned: | |||
* Climbers - Climb vertically though fall down if they hit an overhang. | |||
* Floaters - Use a parachute to fall safely from heights. | |||
* Bombers - Explode after a five-second timer, destroying themselves and any destructible landscape in close proximity, though not damaging other lemmings or traps. | |||
* Blockers - Stand still and prevent other lemmings from passing; lemmings that hit a Blocker simply reverse direction. | |||
* Builders - Build a stairway of 12 steps. | |||
* Bashers, Miners and Diggers - Dig horizontally, diagonally downwards or directly downwards respectively. | |||
===Control styles=== | |||
This homebrew offers 3 different controls styles: Tapper, Holder and Tactics. | This homebrew offers 3 different controls styles: Tapper, Holder and Tactics. | ||
'''Tapper Style (default):''' | '''Tapper Style (default):''' | ||
* Similar to the original Amiga Lemmings control style. Use the stylus to tap a lemming, and the tool will be assigned instantly. | * Similar to the original Amiga Lemmings control style. Use the stylus to tap a lemming, and the tool will be assigned instantly. | ||
* There are two Tapper style preferences, Hold and Toggle, which affect how the shoulder button is used: | * There are two Tapper style preferences, Hold and Toggle, which affect how the shoulder button is used: | ||
** | * Toggle - You toggle pause on and off with the shoulder buttons. | ||
* Hold - The game is paused while you hold either shoulder button. While holding one shoulder button, you can tap the other button to advance the game by a single frame. | |||
'''Holder Style:''' | '''Holder Style:''' | ||
* You can hold the stylus against the screen to pause the game temporarily. | * You can hold the stylus against the screen to pause the game temporarily. Holding the stylus against a lemming cause that lemming to be highlighted: | ||
* While a lemming is highlighted, tap any shoulder button to assign the current tool. | |||
* This style can be useful if you are trying to pick a single lemming from a large group. | * This style can be useful if you are trying to pick a single lemming from a large group. | ||
