Fireworlds: Difference between revisions
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| title = Fireworlds | | title = Fireworlds | ||
| image = [[File:Fireworldsds.png]] | | image = [[File:Fireworldsds.png]] | ||
| type = Puzzle | | type = Adventure Platform Puzzle | ||
| version = Final | | version = Final | ||
| licence = Mixed | | licence = Mixed | ||
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}} | }} | ||
Fireworlds is an original puzzle/platform adventure. It has a puzzle feel to it: carry around stuff, activate switches, push boxes. There is also a great part of action: jumping, running, avoiding the water. | Fireworlds is an original homebrew puzzle/platform adventure game for the NDS. It has a puzzle feel to it: carry around stuff, activate switches, push boxes. There is also a great part of action: jumping, running, avoiding the water. | ||
It was participated in the Homebrew Bounty 2011. | It was participated in the Homebrew Bounty 2011. | ||
==Features== | ==Features== | ||
*Collisions and physical well-implemented. | * Collisions and physical well-implemented. | ||
*The game engine reaches 60 FPS. | * The game engine reaches 60 FPS. | ||
*Help on the level available on the top screen. | * Help on the level available on the top screen. | ||
*Automatic game saving. | * Automatic game saving. | ||
*36 levels available (must be unlocked). | * 36 levels available (must be unlocked). | ||
==Installation== | ==Installation== | ||
Download and extract file. | |||
Copy the data folder in the root of the MicroSD card (like this: X:/data/fworlds/ if X: is your microSD drive). | |||
Copy fireworlds-game.nds in the MicroSD card. | |||
[[DLDI|DLDI]] patch if your card doesn't do it automatically. | |||
==User guide== | ==User guide== | ||
Play as a ball of energy and collect glowing orbs that are scattered around the stage. By getting the glowing orbs, a portal would be opened that would move on to the next level. | Play as a ball of energy and collect glowing orbs that are scattered around the stage. By getting the glowing orbs, a portal would be opened that would move on to the next level. | ||
The goal is to collect all energy bits from the level and then get to the exit. | |||
Level restarts when player dies. | Level restarts when player dies. | ||
==Controls== | |||
A - Jump | |||
X - Select another fireball | |||
B - Speed boost | |||
Y - Restart level if you get stuck | |||
Start - Pause | |||
Select - Exit to menu | |||
==Screenshots== | |||
[[File:Fireworldsds2.png]] | |||
==Media== | ==Media== | ||
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==Compatibility== | ==Compatibility== | ||
Tested on | Tested on R4 Wood R4DS (firmware v1.33). | ||
==Changelog== | ==Changelog== | ||
'''Version | '''Version Final''' | ||
*Added lots of levels | * Added lots of levels. | ||
*Fixed lots of bugs | * Fixed lots of bugs. | ||
*Finished the game | * Finished the game. | ||
'''Version Beta3''' | '''Version Beta3''' | ||
*Last update before final release | * Last update before final release. | ||
*Annoying corner bug fixed, now completely. | * Annoying corner bug fixed, now completely. | ||
*Fixed falling through ice blocks sometimes. | * Fixed falling through ice blocks sometimes. | ||
*Added intro video | * Added intro video. | ||
*Zoomed out a bit for more visibility | * Zoomed out a bit for more visibility. | ||
*Improved the tutorial levels. | * Improved the tutorial levels. | ||
*Added speed button! Big levels are no longer boring | * Added speed button! Big levels are no longer boring. | ||
*ROM no longer needs to be in root. | * ROM no longer needs to be in root. | ||
*Added fireboxes | * Added fireboxes. | ||
*Added switches | * Added switches. | ||
*Bug fixes! Collision fixes | * Bug fixes! Collision fixes. | ||
*Added awesome intro video (Thanks to | * Added awesome intro video (Thanks to dear friend Sorington). | ||
*Added pause button | * Added pause button. | ||
*28 levels | * 28 levels. | ||
'''Version Beta2''' | '''Version Beta2''' | ||
*Fixed game launching but crashing later when libfat can't init (for example in no$gba) | * Fixed game launching but crashing later when libfat can't init (for example in no$gba). | ||
*Fixed getting stuck in the insides of corners in most cases | * Fixed getting stuck in the insides of corners in most cases. | ||
*Added button navigation to menus | * Added button navigation to menus. | ||
*Fixed having another fireball selected when another one you aren't controlling dies or exits. | * Fixed having another fireball selected when another one you aren't controlling dies or exits. | ||
*Made physics a bit calmer, especially the pink bouncy things. | * Made physics a bit calmer, especially the pink bouncy things. | ||
*Added help on the top screen | * Added help on the top screen. | ||
*Fixed many tiny graphical bugs | * Fixed many tiny graphical bugs. | ||
*Completely recoded the collision system. It's waay more flexible now. | * Completely recoded the collision system. It's waay more flexible now. | ||
*Added Ice Blocks (Used in only one level for now) | * Added Ice Blocks (Used in only one level for now). | ||
*Added hints and help on the top screen | * Added hints and help on the top screen. | ||
*More levels. The first ones are supposed to serve as a tutorial. | * More levels. The first ones are supposed to serve as a tutorial. | ||
'''Version Beta 1''' | '''Version Beta 1''' | ||
*First release | * First release. | ||
==Credits== | ==Credits== | ||
Design and Programming: Dirbaio | Design and Programming: Dirbaio. | ||
Music: | Music: [http://sagamusix.de Saga Musix]. | ||
Libraries: libNDS and ASLib. | Libraries: libNDS and ASLib. | ||
[[Category:Homebrew | <br> | ||
[[Category:DS homebrew games]] | |||
[[Category:Homebrew adventure games on DS]] | |||
[[Category:Homebrew platform games on DS]] | |||
[[Category:Homebrew puzzle games on DS]] | |||
Revision as of 08:57, 26 June 2021
| Fireworlds | |
| File:Fireworldsds.png | |
| General | |
|---|---|
| Author(s) | Dirbaio |
| Type | Adventure Platform Puzzle |
| Version | Final |
| Licence | Mixed |
| Links | |
| [Media:Fireworldsds.rar Download] | |
| Website | |
| Source | |
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