QuakeIIDS: Difference between revisions
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| licence = Mixed | | licence = Mixed | ||
| author = Simon Hall | | author = Simon Hall | ||
| website = http://quake.drunkencoders.com/index_q2.html | | website = https://web.archive.org/web/20170111072933/http://quake.drunkencoders.com/index_q2.html | ||
| download = Media:Quake2ds100208r1.zip | | download = Media:Quake2ds100208r1.zip | ||
| source = http://quake.drunkencoders.com/q2/downloads/quake2ds_source_100208_r1.zip | | source = http://quake.drunkencoders.com/q2/downloads/quake2ds_source_100208_r1.zip | ||
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Unlike [[QuakeDS|Quake 1]], there is simply no way of fitting Quake II into the memory configuration of a stock DS. To play the game you must have a supported slot-2 flash card that contains a minimum of 16 megabytes of RAM. | Unlike [[QuakeDS|Quake 1]], there is simply no way of fitting Quake II into the memory configuration of a stock DS. To play the game you must have a supported slot-2 flash card that contains a minimum of 16 megabytes of RAM. | ||
==Installation== | |||
'''Note:''' You need Quake II's data files. You can download the [http://www.doomwadstation.com/quake/q2-314-demo-x86.exe shareware version of Quake II]. This will only allow you to play the levels from the first episode. If you want to play the full game, buy a copy. | |||
In the root of your flash card, make a directory named baseq2. | |||
If you're using the shareware version, copy the pak from that archive into the baseq2 directory that you just created (if you're using a commerical version, copy all the pak files into that directory). | |||
Download [http://quake.drunkencoders.com/downloads/config.cfg config file] and save it into the baseq2 directory. | |||
[[DLDI|DLDI]] patch it and copy NDS file to the root of your flash card. | |||
==User guide== | |||
===FAQ=== | |||
'''Q. Juddery/lurching game play when hearing a sound for the first time in the game?''' | |||
This is due to the huge size of the pak files used by the game and the amount of time it takes to seek within a file. The larger the block size used by your card, the faster seeking will be. | |||
The best solution for this at this time is to reformat your flash card with the largest block size that you can (developer recommended 64k). | |||
To do this in Windows, if for example your flash drive is mounted as drive X:, you can reformat the drive by typing: | |||
To do this in Windows | |||
format X: /Q /A:64k /FS:FAT | format X: /Q /A:64k /FS:FAT | ||
at a command prompt. Make sure you specify the right drive. | at a command prompt. Make sure you specify the right drive. | ||
==Compatibility== | |||
Supported cards: | |||
* Proper SuperCards, eg the Lite, SD, MiniSD and CF. The SuperCard Rumble and SuperCard One are not compatible. | |||
* Perfect M3s, eg the Lite Perfect, the Mini SD Perfect and the SD Perfect. The Mini SD Pro, SD Pro, and Lite Pro are not compatible. | |||
* EZ-Flash cards which have a slot-2 component and can play GBA games over 32MBit, eg EZ 3-in-1, EZ 4, EZ 5. | |||
* G6 Flash. | |||
'''Note:''' the game will not run without a slot-2 RAM. There will never be a version of Quake2DS that does not require extra RAM. | |||
==Changelog== | ==Changelog== | ||
'''9/2/08''' | '''9/2/08''' | ||
The Game: | |||
* | * Every single level within the game can be loaded and played in single-player mode. | ||
* | * There is currently no wifi multiplayer. | ||
* | * The game can be run with either the demo or full retail pak files. | ||
* | * There is full control configuration. | ||
* | * There is an on-screen keyboard for use in-game and with the console. | ||
* There are eight "touch-buttons" which allow you quick access to in-game functions. | |||
* Both manual and automatic game saving works. | |||
* Mods and total conversions do not work, and are unlikely ever to - however new levels can be used. | |||
Graphics: | |||
* | * Nearly-all of the graphical effects have been have been moved to the DS' 3D hardware. | ||
*the | * Most world textures are rendered correctly. | ||
* Particles are supported, however sprites are not. | |||
* Animated model skins are properly supported. | |||
* Although the game does not use lightmapping, dynamic lighting is fully-functional. | |||
Sound: | |||
* There's a full-blown custom ARM7 sound effects system, and it totally r0x0rs. | |||
* The sound system uses proper spatial positioning (it is stereo though) - plug it into your speakers and subwoofer to hear all the effort has been put into this. | |||
Revision as of 06:31, 28 June 2021
| QuakeIIDS | |
| File:Quakeds2.jpg | |
| General | |
|---|---|
| Author(s) | Simon Hall |
| Type | Shooter |
| Version | 10-02-08 realease 1 |
| Licence | Mixed |
| Links | |
| [Media:Quake2ds100208r1.zip Download] | |
| Website | |
| Source | |
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