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(Created page with "{{#seo: |title=Wii Rom Hacks (Game Hacks) - GameBrew |title_mode=append |image=legacytewii.png |image_alt=Legacy TE }} {{Infobox Wii Homebrews |title=Legacy TE |image=legacytewii.png |description=Super Smash Bros. Legacy Tournament Edition. |author=The Legacy Team |lastupdated=2019/08/26 |type=Game Hacks |version=2.5 |license=Mixed |download=[https://mega.nz/#!3Z0GzQwL!geUejGqqK6N5JNkyinTrRCL9QzJw0jUNEJnVVxTOVMs Wii] [https://mega.nz/#!rNNGGaDL!fMjTR_EUmVOOmRrcCZbkpj6I7l...")
 
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{{#seo:
|title=Wii Rom Hacks (Game Hacks) - GameBrew
|title_mode=append
|image=legacytewii.png
|image_alt=Legacy TE
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Legacy TE
|title=Legacy TE
|image=legacytewii.png
|image=legacytewii2.png
|description=Super Smash Bros. Legacy Tournament Edition.
|description=Super Smash Bros. Brawls - Project M Build for Tournaments.
|author=The Legacy Team
|author=The Legacy Team
|lastupdated=2019/08/26
|lastupdated=2019/08/26
Line 14: Line 8:
|version=2.5
|version=2.5
|license=Mixed
|license=Mixed
|download=[https://mega.nz/#!3Z0GzQwL!geUejGqqK6N5JNkyinTrRCL9QzJw0jUNEJnVVxTOVMs Wii] [https://mega.nz/#!rNNGGaDL!fMjTR_EUmVOOmRrcCZbkpj6I7lpzw-Wy-L8wlX3iytI Dolphin-Emu]
|download=https://unofficialsmashlegacy.weebly.com/legacy-te.html
|website=https://web.archive.org/web/20190827114014/http://www.smashbroslegacy.com/
|website=https://unofficialsmashlegacy.weebly.com/legacy-te.html
|source=  
|source=  
}}
}}
Legacy TE: The Ultimate Build for Tournaments!
Legacy Tournament Edition (Legacy TE) is a tourney-viable modification of [[Project M Wii|Project M 3.6]] that aims to only add new content while keeping the core content unmodified and unmoved. 1-for-1 stage reskins and team color-enabled alternate costumes add visual variety to tourney-compliant gameplay. Movesets, character roster, base stages, and character SFX are untouched.
 
Please note that Legacy TE only work with NTSC versions of the game.
 
'''Note:''' Make sure you have some sort of brick protection. Keep a Nand backup of your Wii/vWii before installing anything, just in case you get a brick. The authors are not responsible for what you do to your Wii/vWii. Use at your own risk.
 
==Features==
* New Stages:
** Every stage uses a PM 3.6 camera.
** Widely-accepted PM 3.6 tourney stages have at least five 1-for-1 stage alts .
** START will always give you a tournament stage, regardless of stage slot (broadly speaking since tourney legal stages do vary by region and ruleset).
** Z alts are typically semi-competitive alts, not necessarily tourney reskins (but they can be).
** L alts are a wildcard alt, and tend to not be tourney stages (but sometimes are, for example Battlefield and Final Destination).
** Stages should never be too high poly, and should run with performance on par with PM 3.6 stages.
* New Costumes:
** Use recolors of existing Project M 3.6 costumes for the most part, except with characters like Pikachu and Jigglypuff that have a unique feature to each skin.
** Find opportunities to enable a second set of team colors whenever possible (in the case of Ganon/Pig Ganon, a third set).
** Hidden costumes are for-fun and appropriate for casual matches/practice, but not for tournament play .
** Costumes should never be too high poly, should run laglessly with four players .
* New Aesthetics:
** All character cosmetics use consistent poses across all costumes, thanks to the Cosmetic Standardization Project.
** All stock icons, battle portraits, character selection portraits, and result screen portraits should be accurate of the in-game costume selected (except for hidden costumes).
** Blue and teal colors are used in menus to be easy on the eyes, and beautiful to look at.


The Legacy Tournament Edition (Legacy TE) of Super Smash Bros. is designed with one goal in mind: to add more content while keeping the existing features intact. Most of the content from the [[Project M Wii|Project M 3.6]] remains unchanged, with only a few additions to enhance tournament gameplay. We have consulted with tournament organizers, competitive players, and netplay enthusiasts to create a build that the competitive community will love.
==Installation==
Setup for Dolphin:
*Extract the 7z file somewhere on your computer.
*In the file explorer, browser your Documents and open a folder named "Dolphin Emulator".
*Search for the folder named "Wii" and open it.
*Move the sd.raw from the file you extracted earlier to the Wii folder, if you already have a sd.raw file, overwrite it.
*Move the LegacyTELauncher.elf anywhere you'd like. Just make sure it is still accessible.
*Open Dolphin, right click Super Smash Bros. Brawl and click "Set as Default ISO".
*Then open the configuration settings and click on the interface tab. Disable "Use Panic Handlers".
*Click on the Wii tab and Enable "Insert SD card".
*Now launch the LagacyTELauncher.elf on Dolphin, select the launch button to start the game (it might ask for installation, if it does install it and reboot the game).


==Compared to Project M 3.6, Legacy TE includes:==
==User guide==
===Costume-related additions:===
===Changes from Project M 3.6===
* The Zero Suit Samus costume has been replaced with an optimized version of SJS Zero Suit Samus
​Costume-related:
* The final Roy costume has been swapped with Awakening Roy + team colors
* Zero Suit Samus has been fully replaced with an optimized SJS Zero Suit Samus.
* Ivysaur's Seed Bomb now uses matching leaf colors per costume
* The final Roy costume has been replaced with Awakening Roy + team colors.
* PSAs have been adjusted to fit new costumes (e.g. run trails for Sonic, sword trails for Roy, etc)
* Ivysaur's Seed Bomb explosions use matching leaf colors per costume.
===Stage-related additions:===
* PSAs have been adjusted to fit some new costumes (i.e. run trails for Sonic, sword trails for Roy, etc).
* Bowser's Castle base and Competitive Bowser's Castle have been swapped
Stage-related:  
* The Training Room now features a pillar for practicing on-hit timings and combos
* Bowser's Castle base and Competitive Bowser's Castle have been swapped.
* WarioWare, Inc. (L-alt) awards Turbo Mode after winning microgames
* Training Room now has a pillar for practicing on-hit timings and combos.
===Miscellaneous additions:===
* WarioWare, Inc. (L-alt) awards Turbo Mode after winning microgames.
* Visual improvements, including new menus, character portraits, and UI elements
Miscellaneous:
* Improved music, stage, and costume file optimizations
* Many visual overhauls including new menus, character portraits, and other UI elements.
* Random Element Mode replaces Brawl's Flower Mode
* Major optimizations to music, stages, and character costume files.
* Legacy TE theme added to menu music, with Project M themes still available in My Music
* Random Element Mode is over Brawl's Flower Mode.
* Menu music includes the Legacy theme (Project M themes still available in My Music).
 
===Additions from Project M 3.6===
Costume-related:
* Every character has at least 10 costumes.
* On top of that, every character has an additional 2 hidden costumes (not intended for tournament play).
* Toggle optional Team Glow to use any costume in team battles.
Stage-related:
* Every base stage has 3 alt stages, with a few hidden R-alt stages.
Miscellaneous:
* Enable brand new features within the Legacy TE Code Menu, accessed by pressing L + R + d-pad down.
* Match replays are fully functional, and can be played back frame-by-frame or sped up, or even copied between SD cards.
* Quickly edit controls within the character select screen by pressing Y on a tag.
* Brawl's Challenger Approaching has been disabled.
* Stocks now change during character transformations, such as Zelda/Sheik.
* Over 70 newly added music tracks.
 
===Replacing Content in TE===
People in the Project M community love using custom content in their builds. Legacy TE is flexible enough to easily add/replace content to it with little effort. The tips below don't make up the definitive guide for customizing Project M, these are just a few quick examples of things you can do.
 
Note: Keep in mind replacing content in Legacy TE will almost certainly cause a desync on netplay, so attempt this at your own risk. Local players, however, won't encounter this issue.
 
=====Skins=====
Let's say you have a favorite Mario skin, and you'd like to use it in your Legacy TE build. One option is to replace the FitMarioAltZ.pac and FitMarioAltR.pac files, which will become the "hidden" costume accessible by holding Z or R on the CSS respectively.
 
This way 1. you don't run the risk of accidentally replacing a tourney skin with a non-tourney skin and 2. you don't have to replace cosmetic files.
 
=====Stages=====
Pokemon Stadium 2 is a favorite stage to customize in particular. It's cool to have a version with your region's logo on it! However one odd thing about it is it's typically on a Pokemon-themed slot, and if there's no custom music added, Pokemon music plays on it. So what the team done is put a Pokemon Stadium 2 reskin as the START alt for Training Room. This "How To Play" stage can be replaced with your custom, legal version of Pokemon Stadium 2.
 
Simply replace the X07.brstm file with the music track of your choice, and boom! You have a custom PS2 stage that doesn't replace the base Pokemon Stadium 2 slot, and doesn't add non-Pokemon music to a Pokemon stage slot.
 
Steps: Grab your PS2 custom stage. Rename it to STGONLINETRAINING_X.pac. Replace and you're golden.
 
=====Music=====
For this it is recommended using the BrawlSongManager. It's helpful for not only seeing all music tracks in one place, but renaming songs so they have appropriate titles in-game.
 
It is also recommended using the BRSTM converter to convert the bitrate to 32000. Anything higher than that is overkill and uses up a lot of space on your SD card.
 
=====The announcer=====
To use the default Project M announcer, or any other PM-specific voice announcer, simply replace the 220.sawnd, 221.sawnd, 222.sawnd, and 223.sawnd files with the new ones.
 
The default Project M 3.6 announcer is included in the download inside the "resources" folder, it should be fairly straightforward.
 
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/legacytewii3.png
https://dlhb.gamebrew.org/wiihomebrews/legacytewii4.png
 
https://dlhb.gamebrew.org/wiihomebrews/legacytewii5.png
https://dlhb.gamebrew.org/wiihomebrews/legacytewii6.png
 
https://dlhb.gamebrew.org/wiihomebrews/legacytewii7.png
https://dlhb.gamebrew.org/wiihomebrews/legacytewii8.png


==Media==
==Media==
'''Legacy TE 2.5 Trailer - ([https://www.youtube.com/watch?v=tDY6wK1F1p8 Smash Bros. Legacy])'''<br>
'''Legacy TE 2.5 Trailer ([https://www.youtube.com/watch?v=tDY6wK1F1p8 Smash Bros. Legacy])'''<br>
<youtube>tDY6wK1F1p8</youtube>
<youtube>tDY6wK1F1p8</youtube>


'''Legacy TE 2.5 Costumes Overview and Discussion with the Team - ([https://www.youtube.com/watch?v=wrDYhsNhjnU Smash Bros. Legacy])'''<br>
'''Legacy TE 2.5 Costumes Overview and Discussion with the Team ([https://www.youtube.com/watch?v=wrDYhsNhjnU Smash Bros. Legacy])'''<br>
<youtube>wrDYhsNhjnU</youtube>
<youtube>wrDYhsNhjnU</youtube>


==In addition to these changes, Legacy TE also offers:==
'''Legacy TE Netplay + Dolphin Setup Tips and Tricks''' ([https://www.youtube.com/watch?v=TisNFDYngoE Smash Bros. Legacy]) <br>
* 10+ costumes for each character, with 2 additional hidden costumes
<youtube>TisNFDYngoE</youtube>
* Option to use team glow in team battles
* Every base stage now has 3 alt stages, with a few hidden R-alt stages
* New features in Legacy TE Code Menu, accessed by pressing L + R + d-pad down
* Fully functional match replays, playable frame-by-frame or sped up and copiable between SD cards
* Quick control customization within the character select screen by pressing Y on a tag
* Challenger Approaching disabled
* Stock changes during character transformations, such as Zelda/Sheik
* Over 70 newly added music tracks
 
==Legacy TE Content Philosophy:==
* All stages use a PM 3.6 camera and tourney-compliant PM 3.6 stages have at least five 1-for-1 alts
* START always provides a tournament stage, subject to regional and ruleset variations
* Z alts are semi-competitive, while L alts are wildcard and not usually tourney stages
* Stages should be low poly and have performance equal to PM 3.6 stages
* Costumes are mostly PM 3.6 recolors, with 2nd set of team colors where possible, and hidden costumes for casual play only
* Character cosmetics use consistent poses, and stock icons, portraits, and result screen reflect in-game costume
* Blue and teal colors used in menus for ease on eyes and beauty
 
==For Tournament Organizers:==
* Legacy TE gameplay is unchanged from Project M 3.6, with only the additions listed above.
* Hidden (Z) and (R) alt skins should not be used in tournament play as they are not properly reflected in cosmetics and can lead to all players having the same skin.
* Customizing Legacy TE with tourney-legal content is encouraged.
* The Legacy TE code menu should not be used during tournament matches.


Overall, Legacy TE offers a complete package for the competitive Super Smash Bros. community, with new costumes, stages, features, and optimizations for tournament play.
'''How to get Super Smash Bros. Legacy XP 2.1 for the Wii''' ([https://www.youtube.com/watch?v=J9BRlydhvAc Tutorial Clan]) <br>
<youtube>J9BRlydhvAc</youtube>


==External Links==
==External links==
* Official Site - https://web.archive.org/web/20190827114014/http://www.smashbroslegacy.com/
* Official Site - [https://web.archive.org/web/20190827114014/http://www.smashbroslegacy.com/ http://www.smashbroslegacy.com/] (archived)
* Unofficial Site - https://unofficialsmashlegacy.weebly.com/legacy-te.html
* Unofficial Site - https://unofficialsmashlegacy.weebly.com/legacy-te.html
* SmashBoards - https://smashboards.com/threads/announcement-from-the-legacy-team.376318/
* Smashboards - https://smashboards.com/threads/announcement-from-the-legacy-team.376318/

Latest revision as of 15:21, 8 April 2023

Legacy TE
Legacytewii2.png
General
AuthorThe Legacy Team
TypeGame Hacks
Version2.5
LicenseMixed
Last Updated2019/08/26
Links
Download
Website

Legacy Tournament Edition (Legacy TE) is a tourney-viable modification of Project M 3.6 that aims to only add new content while keeping the core content unmodified and unmoved. 1-for-1 stage reskins and team color-enabled alternate costumes add visual variety to tourney-compliant gameplay. Movesets, character roster, base stages, and character SFX are untouched.

Please note that Legacy TE only work with NTSC versions of the game.

Note: Make sure you have some sort of brick protection. Keep a Nand backup of your Wii/vWii before installing anything, just in case you get a brick. The authors are not responsible for what you do to your Wii/vWii. Use at your own risk.

Features

  • New Stages:
    • Every stage uses a PM 3.6 camera.
    • Widely-accepted PM 3.6 tourney stages have at least five 1-for-1 stage alts .
    • START will always give you a tournament stage, regardless of stage slot (broadly speaking since tourney legal stages do vary by region and ruleset).
    • Z alts are typically semi-competitive alts, not necessarily tourney reskins (but they can be).
    • L alts are a wildcard alt, and tend to not be tourney stages (but sometimes are, for example Battlefield and Final Destination).
    • Stages should never be too high poly, and should run with performance on par with PM 3.6 stages.
  • New Costumes:
    • Use recolors of existing Project M 3.6 costumes for the most part, except with characters like Pikachu and Jigglypuff that have a unique feature to each skin.
    • Find opportunities to enable a second set of team colors whenever possible (in the case of Ganon/Pig Ganon, a third set).
    • Hidden costumes are for-fun and appropriate for casual matches/practice, but not for tournament play .
    • Costumes should never be too high poly, should run laglessly with four players .
  • New Aesthetics:
    • All character cosmetics use consistent poses across all costumes, thanks to the Cosmetic Standardization Project.
    • All stock icons, battle portraits, character selection portraits, and result screen portraits should be accurate of the in-game costume selected (except for hidden costumes).
    • Blue and teal colors are used in menus to be easy on the eyes, and beautiful to look at.

Installation

Setup for Dolphin:

  • Extract the 7z file somewhere on your computer.
  • In the file explorer, browser your Documents and open a folder named "Dolphin Emulator".
  • Search for the folder named "Wii" and open it.
  • Move the sd.raw from the file you extracted earlier to the Wii folder, if you already have a sd.raw file, overwrite it.
  • Move the LegacyTELauncher.elf anywhere you'd like. Just make sure it is still accessible.
  • Open Dolphin, right click Super Smash Bros. Brawl and click "Set as Default ISO".
  • Then open the configuration settings and click on the interface tab. Disable "Use Panic Handlers".
  • Click on the Wii tab and Enable "Insert SD card".
  • Now launch the LagacyTELauncher.elf on Dolphin, select the launch button to start the game (it might ask for installation, if it does install it and reboot the game).

User guide

Changes from Project M 3.6

​Costume-related:

  • Zero Suit Samus has been fully replaced with an optimized SJS Zero Suit Samus.
  • The final Roy costume has been replaced with Awakening Roy + team colors.
  • Ivysaur's Seed Bomb explosions use matching leaf colors per costume.
  • PSAs have been adjusted to fit some new costumes (i.e. run trails for Sonic, sword trails for Roy, etc).

Stage-related:

  • Bowser's Castle base and Competitive Bowser's Castle have been swapped.
  • Training Room now has a pillar for practicing on-hit timings and combos.
  • WarioWare, Inc. (L-alt) awards Turbo Mode after winning microgames.

Miscellaneous:

  • Many visual overhauls including new menus, character portraits, and other UI elements.
  • Major optimizations to music, stages, and character costume files.
  • Random Element Mode is over Brawl's Flower Mode.
  • Menu music includes the Legacy theme (Project M themes still available in My Music).

Additions from Project M 3.6

Costume-related:

  • Every character has at least 10 costumes.
  • On top of that, every character has an additional 2 hidden costumes (not intended for tournament play).
  • Toggle optional Team Glow to use any costume in team battles.

Stage-related:

  • Every base stage has 3 alt stages, with a few hidden R-alt stages.

Miscellaneous:

  • Enable brand new features within the Legacy TE Code Menu, accessed by pressing L + R + d-pad down.
  • Match replays are fully functional, and can be played back frame-by-frame or sped up, or even copied between SD cards.
  • Quickly edit controls within the character select screen by pressing Y on a tag.
  • Brawl's Challenger Approaching has been disabled.
  • Stocks now change during character transformations, such as Zelda/Sheik.
  • Over 70 newly added music tracks.

Replacing Content in TE

People in the Project M community love using custom content in their builds. Legacy TE is flexible enough to easily add/replace content to it with little effort. The tips below don't make up the definitive guide for customizing Project M, these are just a few quick examples of things you can do.

Note: Keep in mind replacing content in Legacy TE will almost certainly cause a desync on netplay, so attempt this at your own risk. Local players, however, won't encounter this issue.

Skins

Let's say you have a favorite Mario skin, and you'd like to use it in your Legacy TE build. One option is to replace the FitMarioAltZ.pac and FitMarioAltR.pac files, which will become the "hidden" costume accessible by holding Z or R on the CSS respectively.

This way 1. you don't run the risk of accidentally replacing a tourney skin with a non-tourney skin and 2. you don't have to replace cosmetic files.

Stages

Pokemon Stadium 2 is a favorite stage to customize in particular. It's cool to have a version with your region's logo on it! However one odd thing about it is it's typically on a Pokemon-themed slot, and if there's no custom music added, Pokemon music plays on it. So what the team done is put a Pokemon Stadium 2 reskin as the START alt for Training Room. This "How To Play" stage can be replaced with your custom, legal version of Pokemon Stadium 2.

Simply replace the X07.brstm file with the music track of your choice, and boom! You have a custom PS2 stage that doesn't replace the base Pokemon Stadium 2 slot, and doesn't add non-Pokemon music to a Pokemon stage slot.

Steps: Grab your PS2 custom stage. Rename it to STGONLINETRAINING_X.pac. Replace and you're golden.

Music

For this it is recommended using the BrawlSongManager. It's helpful for not only seeing all music tracks in one place, but renaming songs so they have appropriate titles in-game.

It is also recommended using the BRSTM converter to convert the bitrate to 32000. Anything higher than that is overkill and uses up a lot of space on your SD card.

The announcer

To use the default Project M announcer, or any other PM-specific voice announcer, simply replace the 220.sawnd, 221.sawnd, 222.sawnd, and 223.sawnd files with the new ones.

The default Project M 3.6 announcer is included in the download inside the "resources" folder, it should be fairly straightforward.

Screenshots

legacytewii3.pnglegacytewii4.png

legacytewii5.pnglegacytewii6.png

legacytewii7.pnglegacytewii8.png

Media

Legacy TE 2.5 Trailer (Smash Bros. Legacy)

Legacy TE 2.5 Costumes Overview and Discussion with the Team (Smash Bros. Legacy)

Legacy TE Netplay + Dolphin Setup Tips and Tricks (Smash Bros. Legacy)

How to get Super Smash Bros. Legacy XP 2.1 for the Wii (Tutorial Clan)

External links

Advertising: