Legacy TE Wii

From GameBrew
Legacy TE
Legacytewii2.png
General
AuthorThe Legacy Team
TypeGame Hacks
Version2.5
LicenseMixed
Last Updated2019/08/26
Links
Download
Website

Legacy Tournament Edition (Legacy TE) is a tourney-viable modification of Project M 3.6 that aims to only add new content while keeping the core content unmodified and unmoved. 1-for-1 stage reskins and team color-enabled alternate costumes add visual variety to tourney-compliant gameplay. Movesets, character roster, base stages, and character SFX are untouched.

Please note that Legacy TE only work with NTSC versions of the game.

Note: Make sure you have some sort of brick protection. Keep a Nand backup of your Wii/vWii before installing anything, just in case you get a brick. The authors are not responsible for what you do to your Wii/vWii. Use at your own risk.

Features

  • New Stages:
    • Every stage uses a PM 3.6 camera.
    • Widely-accepted PM 3.6 tourney stages have at least five 1-for-1 stage alts .
    • START will always give you a tournament stage, regardless of stage slot (broadly speaking since tourney legal stages do vary by region and ruleset).
    • Z alts are typically semi-competitive alts, not necessarily tourney reskins (but they can be).
    • L alts are a wildcard alt, and tend to not be tourney stages (but sometimes are, for example Battlefield and Final Destination).
    • Stages should never be too high poly, and should run with performance on par with PM 3.6 stages.
  • New Costumes:
    • Use recolors of existing Project M 3.6 costumes for the most part, except with characters like Pikachu and Jigglypuff that have a unique feature to each skin.
    • Find opportunities to enable a second set of team colors whenever possible (in the case of Ganon/Pig Ganon, a third set).
    • Hidden costumes are for-fun and appropriate for casual matches/practice, but not for tournament play .
    • Costumes should never be too high poly, should run laglessly with four players .
  • New Aesthetics:
    • All character cosmetics use consistent poses across all costumes, thanks to the Cosmetic Standardization Project.
    • All stock icons, battle portraits, character selection portraits, and result screen portraits should be accurate of the in-game costume selected (except for hidden costumes).
    • Blue and teal colors are used in menus to be easy on the eyes, and beautiful to look at.

Installation

Setup for Dolphin:

  • Extract the 7z file somewhere on your computer.
  • In the file explorer, browser your Documents and open a folder named "Dolphin Emulator".
  • Search for the folder named "Wii" and open it.
  • Move the sd.raw from the file you extracted earlier to the Wii folder, if you already have a sd.raw file, overwrite it.
  • Move the LegacyTELauncher.elf anywhere you'd like. Just make sure it is still accessible.
  • Open Dolphin, right click Super Smash Bros. Brawl and click "Set as Default ISO".
  • Then open the configuration settings and click on the interface tab. Disable "Use Panic Handlers".
  • Click on the Wii tab and Enable "Insert SD card".
  • Now launch the LagacyTELauncher.elf on Dolphin, select the launch button to start the game (it might ask for installation, if it does install it and reboot the game).

User guide

Changes from Project M 3.6

​Costume-related:

  • Zero Suit Samus has been fully replaced with an optimized SJS Zero Suit Samus.
  • The final Roy costume has been replaced with Awakening Roy + team colors.
  • Ivysaur's Seed Bomb explosions use matching leaf colors per costume.
  • PSAs have been adjusted to fit some new costumes (i.e. run trails for Sonic, sword trails for Roy, etc).

Stage-related:

  • Bowser's Castle base and Competitive Bowser's Castle have been swapped.
  • Training Room now has a pillar for practicing on-hit timings and combos.
  • WarioWare, Inc. (L-alt) awards Turbo Mode after winning microgames.

Miscellaneous:

  • Many visual overhauls including new menus, character portraits, and other UI elements.
  • Major optimizations to music, stages, and character costume files.
  • Random Element Mode is over Brawl's Flower Mode.
  • Menu music includes the Legacy theme (Project M themes still available in My Music).

Additions from Project M 3.6

Costume-related:

  • Every character has at least 10 costumes.
  • On top of that, every character has an additional 2 hidden costumes (not intended for tournament play).
  • Toggle optional Team Glow to use any costume in team battles.

Stage-related:

  • Every base stage has 3 alt stages, with a few hidden R-alt stages.

Miscellaneous:

  • Enable brand new features within the Legacy TE Code Menu, accessed by pressing L + R + d-pad down.
  • Match replays are fully functional, and can be played back frame-by-frame or sped up, or even copied between SD cards.
  • Quickly edit controls within the character select screen by pressing Y on a tag.
  • Brawl's Challenger Approaching has been disabled.
  • Stocks now change during character transformations, such as Zelda/Sheik.
  • Over 70 newly added music tracks.

Replacing Content in TE

People in the Project M community love using custom content in their builds. Legacy TE is flexible enough to easily add/replace content to it with little effort. The tips below don't make up the definitive guide for customizing Project M, these are just a few quick examples of things you can do.

Note: Keep in mind replacing content in Legacy TE will almost certainly cause a desync on netplay, so attempt this at your own risk. Local players, however, won't encounter this issue.

Skins

Let's say you have a favorite Mario skin, and you'd like to use it in your Legacy TE build. One option is to replace the FitMarioAltZ.pac and FitMarioAltR.pac files, which will become the "hidden" costume accessible by holding Z or R on the CSS respectively.

This way 1. you don't run the risk of accidentally replacing a tourney skin with a non-tourney skin and 2. you don't have to replace cosmetic files.

Stages

Pokemon Stadium 2 is a favorite stage to customize in particular. It's cool to have a version with your region's logo on it! However one odd thing about it is it's typically on a Pokemon-themed slot, and if there's no custom music added, Pokemon music plays on it. So what the team done is put a Pokemon Stadium 2 reskin as the START alt for Training Room. This "How To Play" stage can be replaced with your custom, legal version of Pokemon Stadium 2.

Simply replace the X07.brstm file with the music track of your choice, and boom! You have a custom PS2 stage that doesn't replace the base Pokemon Stadium 2 slot, and doesn't add non-Pokemon music to a Pokemon stage slot.

Steps: Grab your PS2 custom stage. Rename it to STGONLINETRAINING_X.pac. Replace and you're golden.

Music

For this it is recommended using the BrawlSongManager. It's helpful for not only seeing all music tracks in one place, but renaming songs so they have appropriate titles in-game.

It is also recommended using the BRSTM converter to convert the bitrate to 32000. Anything higher than that is overkill and uses up a lot of space on your SD card.

The announcer

To use the default Project M announcer, or any other PM-specific voice announcer, simply replace the 220.sawnd, 221.sawnd, 222.sawnd, and 223.sawnd files with the new ones.

The default Project M 3.6 announcer is included in the download inside the "resources" folder, it should be fairly straightforward.

Screenshots

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Media

Legacy TE 2.5 Trailer (Smash Bros. Legacy)

Legacy TE 2.5 Costumes Overview and Discussion with the Team (Smash Bros. Legacy)

Legacy TE Netplay + Dolphin Setup Tips and Tricks (Smash Bros. Legacy)

How to get Super Smash Bros. Legacy XP 2.1 for the Wii (Tutorial Clan)

External links

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