Super Mario The Last GBA Quest GBA

From GameBrew
Super Mario - The Last GBA Quest
Mariolastquest02.png
General
AuthorYodaJr, Omg, Archilolo
TypePlatform
VersionFinal
LicenseMixed
Last Updated2008/05/08
Links
Download
Website
Source


Super Mario: The Last GBA Quest is a classic platformer heavily inspired by the Super Mario Land on Game Boy. It is the continuation of The Christmas Challenge 2007.

The homebrew was presented in the NEO Spring Coding Compo 2008.

User guide

Story

A month after Mario Galaxy Adventures, Princess Peach had been captured by a mysterious bad guy.

Go Mario! Save Peach again!

How to play

There are 7 levels, each contains one hidden PlayerAdvance Coin.

You need to find all of these PA coins to go to the 8th level and rescue Peach.

Controls

World Map:

Left/Right - Select level

A/Start - Begin the selected level

In a level:

Left/Right - Move

Down - Enter in a Warp Pipe

B - Run or shoot a fireball (when you are Fire Mario)

A - Jump

Down+A - High jump (when you are Super Mario)

Screenshots

mariolastquest3.pngmariolastquest4.png

mariolastquest5.pngmariolastquest6.png

mariolastquest7.pngmariolastquest8.png

Changelog

2008/05/08

  • Final version.
  • Improved scrolling.
  • Better balance of difficulty.
  • Management of a backup.
  • Added of original music.

2008/03/21

  • Presented the almost final version to the neo compo.

2007/12/25

  • Lots of additions: mobile platforms, enemies, level sequences, etc.
  • Demo was presented as a 2007 christmas challenge.

2007/04/16

  • Added drop platforms.

2007/03/12

  • Lots of additions: all bonuses, 2 more enemies, blocks mario can break and secret rooms.

2005/06/15

  • All mario animations are implemented (from super mario to invincible mario).

2005/05/09

  • Mario can now jump on his enemies, but watch out: they are no longer harmless.

2005/05/05

  • Display of enemies (only goombas for now).

2005/02/23

  • Added display of "question mark blocks" and coin blocks.

2005/02/16

  • Creation of the topic.
  • Management of Mario and collisions with the scenery.

Credits

Software used:

  • The HAM library for graphics.
  • The VisualHAM IDE to compile.
  • The HEL library for managing large maps.
  • The Nrx ADPCM library for sound.
  • The Gba Graphics map editor to draw my maps.
  • The GraphicsGale tile editor to manage my palettes.

Special thanks to Omg, archilolo, Kyros, emmanuel, Peter, Arcadia, Brunni, DJP, nes, KCV, Replouf66, Greeeg, Lestat and Krazplay.

External links

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