From GameBrew - a wiki dedicated to Video Game Homebrew.
Sopwith ported to the DS, a sidescrolling shoot 'em up created by David L. Clark of BMB Compuscience in 1984.
The player begins at their base (typically a hangar and a runway). From here, they must launch their plane and attack targets. This stage can be a hindrance to inexperienced players, as sufficient speed is needed to get the plane into the air. Insufficient speed will cause the plane to stall and crash.
The plane is equipped with a machine gun and a supply of bombs. This weaponry can be used to destroy enemy buildings and shoot down enemy planes. Gauges in the status bar at the bottom of the screen show the remaining lives, fuel, bombs and bullets, respectively.
Up - pull up
Down - pull down
Left - decelerate
Right - accelerate
A - fire machine gun
B - drop bomb
X - flip plane
Y - return to base
R - fire missile
Start - end game
- NDS Specific code completely re-written.
- Screen is no longer scaled from 320x200, sopwith looks MUCH better now running at a native 256x192 resolution.
- Added icon for DS Download Play.
- Fixed some problems with key input.
- Shut off 2nd screen and it's backlight.
- Proper timing method is now used.