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Sonic Advance 2 Vita
General
Authoricecapdx
TypePlatform
Version1.0
LicenseN/A
Last Updated2026/04/11
Links
Download
Website
Source

Sonic Advance 2 Decompilation is a work-in-progress matching decompilation and port of Sonic Advance 2, a Game Boy Advance title originally written in C. The goal of the project is to produce a byte-for-byte matching binary from fully decompiled C source code to PSVita..

The project targets five known ROM variants:

ROM Region SHA-1
sa2.gba USA (En, Ja, Fr, De, Es, It) 7bcd6a07af7c894746fa28073fe0c0e34408022d
sa2_europe.gba Europe (En, Ja, Fr, De, Es, It) b0f64bdca097f2de8f05ac4c8caea2b80c5faeb1
sa2_japan.gba Japan (En, Ja, Fr, De, Es, It) dffd0188fc78154b42b401398a224ae0713edf23
sa2_japan_vc.gba Japan – Virtual Console (En, Ja, Fr, De, Es, It) 2aa6ee2cf2b0ebfafbea6d6d24165b252a7e329e
sa2_beta.gba USA Beta (2002-10-25) 3368642fc4157824af63367e2a685b7d6ee9b09d

Media

Showcasing the Sonic Advance Decompilation! (it's pretty playable) (The Stelmo Show)

Screenshots

SonicAdvance2Vita-01.png

SonicAdvance2Vita-02.png

Changelog

v1.0

  • First Release.

Credits

  • JaceCear — For understanding the internals of the graphics engine, writing tools to extract animation data, contributing to the decompilation, and setting up the PC ports.
  • froggestspirit — For the drive to set this project up.
  • normmatt — For the initial repository setup and sound disassembly.
  • Pokémon Reverse Engineering Tools (pret) community — For help with the project and GBA decompilation tooling.
  • Kermalis — For the VGMusicStudio tool used to dump the game's MIDIs.
  • 琪姬 (laqieer) — For documenting the quirks of matching MIDIs.

External links

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