Slender The Eight Pages Vita

From GameBrew
Slender - The Eight Pages
Slendertheeightpagesvita2.jpg
General
AuthorSoup'um
TypeHorror
Version1.0
LicenseMixed
Last Updated2022/09/14
Links
Download
Website

An unofficial port of version 0.9.7 of the popular 2012 indie horror game Slender: The Eight Pages.

Originally created by Mark J. Hadley/Parsec Productions.

User guide

Gameplay

Slender: The Eight Pages begins with you in a forest at night. You are equipped with a flashlight that has a battery which must be conserved. You are able to jog for a short period before running out of breath. There are 10 different landmarks scattered throughout the woods including vehicles, a building, a giant tree, rocks, brick walls, a stone pillar, a tunnel, cut down trees, and fuel tanks. Dirt paths are present, but you are able to travel in any direction and is only bound by fences which enclose the area.

The objective of the game is for you to find eight notes ("pages") which are attached to various landmarks around the environment. You cannot interact with the environment in any other way; apart from the movement controls, the only controls available are to turn the flashlight on and off, pick up a page, and run.

The game's enemy, Slender Man, does not usually appear until you collect their first page, although it is highly possible. Once he has appeared, Slender Man teleports at regular intervals between randomly selected locations, within a maximum range of you, that are outside of your view. If Slender Man obtains an unbroken line of sight to you, he instead starts to move a distance towards you each interval or half-interval, until he catches you or can no longer see them.

Each time a page is collected, or a particular amount of time elapses, the interval between Slender Man's teleports reduces and the maximum range decreases. After 6 pages, he can teleport into your view. The game also varies the background sound effects each time an odd-numbered page is collected. You lose health (referred to as "sanity" in the original design) any time they can see Slender Man, or whenever Slender Man is too close to you. Sanity loss is represented by static and distortion appearing on the screen. If you lose all sanity, the game ends with the view being replaced with a static-covered close up of Slender Man.

Tips

  • The Slender Man can capture you if it gets too close.
  • Do not look at the Slender Man for too long, or you will lose. The further you are, the safer it is to look.
  • Your flashlight has a limited battery; it will not drain while it is turned off. You also can look at the Slender Man longer while it is off. However, having it off will make you easier to catch.
  • Jogging/sprinting causes your stamina to drop; it recovers when walking, and recovers twice as fast when standing still.
  • Sprinting causes your maximum stamina to drop slightly; jogging does not.

Screenshots

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Changelog

v1.0

  • First Release.

External links

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