From GameBrew - a wiki dedicated to Video Game Homebrew.
Based on flash game "Red" by Case Hollingsworth.
The base will have two types of weapons: normal shot and super shot. Normal shot is unlimited but not as powerful, where super shot is powerful but is limited. It takes time to fill the bar to activate super shot.
Also, as time passes, gravity will increase, which will make meteors fall faster, a part of the wind (small deflected bullets), and a "great friend" who will visit us from time to time.
But we will also have the help of certain bonus, which will appear in the form of boxes, which only to shoot already activated leading bonus. You can touch a barrier that will withstand a hit from a meteorite, a "transformation" of small bullets in large (ammunition bullets drop as small, not as large, and have the same frequency as small bullets) or even an assistant controlled by IA.
Stylus - shoot
Any button - super shot
Select - change soundtrack
Start - pause
Tested on: Supercard DSONEi Flashcard with Firmware 3.0