Quake Rev PAK Wii

From GameBrew
Quake Rev PAK
Quakerevpakwii2.png
General
AuthorIzhido, niuus
TypeShooter
Versionr4
LicenseMixed
Last Updated2023/01/22
Links
Download
Website
Source

A collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.

The provided launcher will start the following games:

  • Quake (using the Q1Rev engine).
  • Quake Mission Pack No. 1: Scourge of Armagon.
  • Quake Mission Pack No. 2: Dissolution of Eternity.
  • QuakeWorld (using the QWRev engine).
  • Quake II (using the Q2Rev engine).
  • Quake II Mission Pack: The Reckoning.
  • Quake II Mission Pack: Ground Zero.
  • Quake II Threewave Capture The Flag (using the Q2CTFRev engine).

Installation

Extract the downloaded file into the Apps folder in the root of your SD card.

The shareware version is included (PAK0.PAK) if you don't own the full version. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.

  • Base Quake game - Copy the PAK0.PAK (and PAK1.PAK for the full version) to "/apps/QRevPAK/Q1/id1" on your SD card.
  • QuakeWorld - Copy the PAK0.PAK and PAK1.PAK files to "/apps/QRevPAK/Q1/id1" on your SD card.
  • Quake Mission Pack 1: Scourge of Armagon - Copy the PAK0.PAK file to "apps/QRevPAK/Q1/hipnotic" on your SD card.
  • Quake Mission Pack 2: Dissolution of Eternity - Copy the PAK0.PAK file to "apps/QRevPAK/Q1/rogue" on your SD card.
  • Base Quake II game - Copy the PAK0.PAK file to "apps/QRevPAK/Q2/baseq2" on your SD card.
  • Quake II ThreeWave Capture the Flag - Copy the PAK0.PAK file to "apps/QRevPAK/Q2/baseq2" on your SD card.
  • Quake II Mission Pack: The Reckoning - Copy the PAK0.PAK file to "apps/QRevPAK/Q2/xatrix" on your SD card.
  • Quake II Mission Pack: Ground Zero - Copy the PAK0.PAK file to "apps/QRevPAK/Q2/rogue" on your SD card.

You're now ready to open the game on The Homebrew Channel menu.

Notes

  • Only the Wiimote can be used to start any of the games. After the game has loaded, you can use other controllers.
  • Takes some time on a black screen when you pick any game to start (40 seconds approximately).
  • The game can lock you out of the controller when customizing the controls, so do not to use A, B, ZL, or the D-pad directions when remapping.
  • May hang if you start a New Game after playing.

QRevPAK.xml

You can specify the game to launch based on the data provided by the accompanying QRevPAK.xml file. This contains all the info required to launch a particular game, including:

  • Name.
  • Description.
  • Engine .dol / .elf filename.
  • Arguments that are passed to the engine (as if they were passed on a command line).

By modifying QRevPAK.xml, you can add new engines, or alter the way the engines are launched; this can be really useful if you have mods that you would like to play using Quake Rev PAK, or to improve the existing ones.

The archive does not provide a QRevPAK.xml file. If it's not present when you start Quake Rev PAK, the file will be created for you. Future releases might modify your current QRevPAK.xml with new updates, preserving your customized entries if detected.

User guide

Supported Controllers:

  • GameCube controller.
  • Wiimote+Nunchuk.
  • Wiimotion Plus+Nunchuk.
  • Wii Classic Controller.

Controls

GameCube Controller

D-Pad - Arrow keys

Left analog joystick - Walk

C-Stick - Look

X - 1 > 2 > 3 > 4 > 5 > 6 > 7

Y - 7 > 6 > 5 > 4 > 3 > 2 > 1

A - Intro

B - "Esc" key

Start - Pause, "y" key, "F1" key

L - Left mouse button

R - Right mouse button

Wiimote & Nunchuk

IR pointer - Look

Plus - 1 > 2 > 3 > 4 > 5 > 6 > 7

Minus - 7 > 6 > 5 > 4 > 3 > 2 > 1

A - Look mode

D-Pad - Arrow keys

B - Left mouse button

1 - Intro

2 - "Esc" key

Home - Pause, "y" key

Nunchuk:

Analog stick - Walk

C - "C" key (Q2Rev / Q2CTFRev), Enable/Disable on-screen keyboard (Q1Rev / QWRev / Q2Rev / Q2CTFRev)

Z - "Spacebar" key

Wii Classic Controller

D-Pad - Arrow keys

Left analog joystick - Walk

Right analog joystick - Look mode

X - 1 > 2 > 3 > 4 > 5 > 6 > 7

Y - 7 > 6 > 5 > 4 > 3 > 2 > 1

A - Intro

B - "Esc" key

Home - Pause, "y" key

L - Left mouse button

R - "Spacebar" key

ZL - Enable/Disable on-screen keyboard (Q1Rev / QWRev), "C" key (Q2Rev / Q2CTFRev)

ZR - Enable/Disable on-screen keyboard (Q2Rev / Q2CTFRev)

Screenshots

quakerevpakwii3.pngquakerevpakwii4.png

quakerevpakwii5.pngquakerevpakwii6.png

Media

Quake Rev PAK release 2 (Cid2Mizard)

Changelog

Release 4

  • New GX-accelerated builds of Q2Rev and Q2CTFRev.
  • Support for the official Quake and Quake II Mission Packs, now available in the Quake Rev PAK launcher.
  • Lots of bug fixes, including an embarrasing one where left & right sound channels were inverted (oops).
  • Fixed a problem with Quake II savegame files, which were not compatible between releases. Starting from Release 4, all new savegame files will work as expected.
  • Also starting from this release, it will be required that the game data folders be located inside folders called "Q1" and "Q2" at the engines folder level. This will help having Quake and Quake II data separated, and thus be able to play the "rogue" Mission Packs (Dissolution of Eternity, Ground Zero).

NOTICE: The config.cfg data generated by previous releases of the Q2Rev and Q2CTFRev engines might contain invalid data. It is recommended that you delete them before playing the Quake II games. The engines will recreate the config.cfg files when they are not found.

Release 3

  • This release introduces the first GX-accelerated builds of Q1Rev and QWRev. They run at 60fps (instead of the 30fps of the software-rendered ones), and look really gorgeous! To load them, be sure to check the new “Use GX-accelerated builds if available” option on the Quake Rev PAK launcher.

Release 2

  • CD music track playback is now available! Copy your Ogg Vorbis-encoded tracks from your original Quake & Quake II CDs into a \cdtracks folder inside both your \ID1 and \baseq2 folders to enjoy the original CD soundtrack of your favorite games. NOTE: Please ensure that the tracks can be sorted by name. Also, there is no need for a fake Track 1; the engine won't look for it.
  • Key aliases are finally out of beta! With the new "keyalias" command, accessible from the console, and remembered in config.cfg, you can map every single key in your controller(s) to any other one, so you can configure your controller to suit your needs.
  • Quake Rev PAK will now remember the last game you launched, and will take you to that entry upon start.
  • A few bugs have been corrected, including one where Quake II and related games won't operate correctly with the Wiimote-Nunchuk combo control.
  • Minor stability adjustments to the engines, so they use less memory, and crash a little less often. NOTE: the Quake II and related game engines still have a few issues, but they are less noticeable now.
  • If your game crashes, and there is a chance that the engine finds out what happened, it will now create a QRevPAK.err file in your media card, containing the date/time the crash happened, and the error message explaining what happened.
  • The On-Screen Keyboard now appears, in the Quake II and related game engines, only if you press the associated key for less than 0.5 seconds. Makes playing Quake II a lot easier in areas where you need to crouch.

Release 1

  • First public version.

External links

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