From GameBrew - a wiki dedicated to Video Game Homebrew.
|Author(s)||Clark Morse, Corey Ross, Jonathan Bryant|
|Type||Puzzle Simulation Strategy|
Protista is an interactive toy where player-created creatures compete for supremacy of the Petri dish. Protista, an experiment in interactivity, challenges both the right and left sides of the brain.
- Download and extract file
- Copy Protista.nds to the flash memory card
The creative side is unleashed to design and build an assortment of creatures in a full-featured creature editor. Protista tasks the analytic side to program the creatures with a graphical programming language.
Then, the whole brain can sit back and watch its creations battle it out in a struggle of microscopic proportions.
Protista includes the following game modes:
- Sandbox: a quick way to see your creature in action in a free-play environment.
- Creature Studio: dreams of oddness become reality.
- AI Lab: aspiring programmers can develop programs to transform peace-loving microbes into killing machines.
- Race Track: a creature's mobility is put to the test.
- Battle Arena: creatures are forced to fight until one creature is pushing up seaweed.
Clark Morse - Physics, race mode, and battle mode
Corey Ross - Graphics, game framework, and creature editor
Jonathan Bryant - Input, menu framework, and AI editor