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Perfect Dark Vita
General
AuthorRinnegatamante, fgsfds
TypeShooter
Version1.1.0
LicenseMIT License
Last Updated2025/06/09
Links
Download
Website
Source
Support Author

A work-in-progress port of the Prefect Dark sourceport by fgsfds based on the Perfect Dark decompilation efforts.

Perfect Dark is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne.

To run the port you must already have a compatible Perfect Dark ROM.

Installation

Required libshacccg.suprx already installed. If you don't you can run ShaRKBR33D to get it installed.

You will need one of these two ROMs of the game in z64 format:

  • ntsc-final/US V1.1/US Rev 1 (md5 e03b088b6ac9e0080440efed07c1e40f) [RECOMMENDED]
  • ntsc-1.0/US V1.0 (md5 7f4171b0c8d17815be37913f535e4e93)

Place one the two roms named as pd.ntsc-final.z64 in ux0:data/pd/.

Notes:

  • Like for the game running on original hardware, the port features a lot of framedrops.
  • The port ships with an optimized config file with a preset controls binding that should feel more or less easy to use.
  • The port features an auto frameskip option that should allow audio to function decently despite the framedrops.
  • The port features a Silent Mode option that can be launched from the livearea bubble. This mode has no audio but runs faster than the regular version with audio.
  • The port features a shader cache implementation. Everytime a shader is compiled for the first time, you'll notice a small stutter in game. Any subsequent use of the same shader will then be stutterless. This carries on over successive boots of the port.

Screenshots

PerfectDarkVita-01.png

PerfectDarkVita-02.png

PerfectDarkVita-03.png

PerfectDarkVita-04.png

Media

Perfect Dark - PSVita Port (Frameskip testing) (Rinne4Fun)

Changelog

v1.1.0

  • Added support for PAL (pd.pal-final.z64) and JAP NTSC (pd.jpn-final.z64) roms support.
  • Optimized texture cache lookup code. This results in approximately up to 10% performance gain.
  • Restored artifacts (eg: light flares) rendering.
  • Removed Silent mode since useless after recent optimizations.

v1.0.0

  • Fixed texture cache implementation not working at all. This severely improves framerate, with performances up to 600%.
  • Inlined memory alignment/copy related functions. This results in a slight framerate boost.
  • Disabled auto frameskip since it lost its purpose. This will also slightly boost framerate due to checks for when to enable the frameskips being disabled.

v0.5.1

  • Fixed several unaligned memory accesses leading to crashes.

v0.5

  • First Release.

Credits

  • All the guys behing the decompilation efforts of Perfect Dark.
  • fgsfds and all the other folks that contributed to the Perfect Dark sourceport.
  • Wans for the Livearea assets.

External links

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