MegaMan - The Power War PSP

From GameBrew
MegaMan - The Power War
Megamanpwone2.png
General
AuthorNick Pizanias (NickyP)
TypeOpenBOR Games
VersionEp1
LicenseMixed
Last Updated2009/07/27
Links
Download
Website

OpenBOR mod with classic MegaMan style gameplay, arcade style fun.

Features

  • Fight your way to Wily in this MegaMan: Power Battle/Fighters inspired mod.
  • Includes 5 playable characters, each with helpers that can be summoned.
  • Based on MegaMan 1.
  • Comes with custom PSP OpenBOR version to play it with.

Installation

Simply use the eboot provided in .rar, place MPW1.pak into PSP/Game/MMPW/Paks/.

If you are using it on other platform, it is recommended to use version 3.2252 or higher.

User guide

This mod is an arcade-style boss rush game, where the gameplay style gets its inspiration from the MegaMan Power Battle/Fighters games.

Initially the game will appear to only be for two players. To add more, simply go to Options > System Options to change the max amount of players.

Characters

MegaMan The butler-turned-hero robot created by Dr. Light, who has saved the world on numerous occasions. His Special is a charge shot. His Helper is Rush.
ProtoMan Created by both Dr. Light and Dr. Wily, and is also MegaMan's older brother. His Special is a charge shot. His Helper is Beat.
Bass MegaMan's rival, and created by Dr. Wily specifically to be just that. His Special is a charge shot. His Helper is Treble.
Duo A mysterious robot from space that landed on Earth, he claims he's on a mission to destroy "evil energy" throughout the universe. His Special is a charge shot that does more damage that the other characters, but it has very limited range. His Helper is Eddie.
Gray A mysterious young reploid that was in hibernation in an abandoned laboratory. After being awakened by a sudden attack, he acquired the legendary Biometal Model A. With Model A and his A-Trans ability, Gray is determined to unlock his hidden past and, ultimately, save the world. His Special is a homing missile that will make him jump backwards. His Helper is Tango.

Helpers

Each of the characters are assigned a Helper that can be called on with Attack2. Below is a list and a description of them:

Rush MegaMan's faithful dogbot. When called, Rush will become the Jet Adapter and attach to MegaMan. While in Jet MegaMan form, MegaMan's Special becomes the Super Arm, a weaker but quicker attack compared to the charge shot. Also, by pressing the Jump button again in the air, MegaMan will be able to preform a double-jump. And while Jet MegaMan form, he cannot be knocked down. MegaMan can revert to his normal form only after losing a life, so choose wisely!
Beat MegaMan's birdbot, given to him by Dr. Cossack. When called, Beat will immediately fly to the enemy and stay on top of them, constantly causing damage. After a short period of time, Beat will disappear. Beat is also the ONLY Helper that can be called on in the air.
Treble Bass' dogbot, and possibly Rush's rival. When called, Treble will immediately fire a charge shot, and then disappear.
Eddie A cargo transport robot created by Dr. Light to send MegaMan supplies. When called, Eddie will throw a bomb forward, then disappear.
Tango MegaMan's catbot, only seen in MegaMan 5 for the Gameboy and Rush's playmate. When called, Tango will cough up a razor blade hairball that has boomerang-like movement, and then disappear.

Keep in mind that calling a Helper will drain the MP bar (located under your Life bar). Different Helpers cost a different amount of MP to call, so use them wisely.

Tips

Is your game lagging a lot when you fire buster shots in the air? Then go to Options > System Options and disable File Logging.

Learn to know when to dodge. Dodging recklessly may make you crash right into an enemy attack.

Just like in all the other MegaMan games, each boss has a particular pattern. Find that pattern, and think of a way to take advantage of it.

Don't be too quick to switch to Jet MegaMan. While you gain more manoeuvrability, you also lose your charge shot, which has much more range than the Super Arm. Gauge the situation, and fight appropriately.

While you're charging up a charge shot, you can't move. So, plan them accordingly.

Certain characters are just plain better to use against certain bosses. If you happen to lose all your lives and still have a continue, think about who you might want to use instead.

Keep in mind that for each extra person playing the game, a boss's max amount of health increases. The more people you play with, the harder the game is.

Controls

It uses the attack1-4, special, and jump buttons.

A description of what each does:

  • Attack1 - Fires normal buster shot.
  • Attack2 - Summon a helper (more on this soon).
  • Attack3 and Attack4 - Dodge (you can also dodge by pushing Forward twice and Attack1).
  • Special - For most characters, this will preform a charge shot.

Remember to set these controls in Options > Control Options > Setup Player #.

Screenshots

megamanpwone3.png

megamanpwone4.png

Media

MegaMan - The Power War Ep.1 [OpenBoR] - real-time playthrough (Andrew Gamer)

External links

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