Jewel Quest Wii

From GameBrew
Jewel Quest
Jewelquestwii2.png
General
Authormcartman
TypePuzzle
Version1.0
LicenseMixed
Last Updated2008/05/22
Links
Download
Website

Jewel Quest is a match-3 puzzle game similar to Bejeweled or other tile-sliding puzzle games.

Installation

By default it reads the game files from Homebrew/JQuest/ and you need to copy them into Homebrew/JQuest/:

  • nbrniv.txt
  • plateau1/
  • plateau2/
  • plateau3/
  • plateau4/
  • plateau5/

Rename the executable to boot.elf or boot.dol and run it (tested by the author with the Homebrew Launcher).

User guide

Line up at least 3 symbols vertically and/or horizontally to make them disappear, score points, and reveal golden squares.

The level is completed when all the golden squares have been revealed.

How to create new levels

Create a plateauX folder (X being the level number, be careful if the last folder was plateau5 the folder you create must be named plateau6).

Copy the background image of the level in the folder and rename the background.png (maximum image size 640x480, 8bits).

Copy a config.txt file from one of the other folders into your folder and modify it to match your level.

Exemple of the config.txt file:

fond_x= // Position of x pixels from the top-left of the background
fond_y= // Position of y pixels from the top-left of the background
plateau_x= // Position of x pixels from the top-left of the board (each motiv has a width of 30px)
plateau_y= // Position of y pixels from the top-left of the board (each motiv has a height of 29px)
dragon_x= // Position of x pixels from the top-left of the dragon head
dragon_y= // Position of y pixels from the top-left of the dragon head
temps_x= // Position of x pixels from the top-left of the dragon tongue
temps_y= // Position of y pixels from the top-left of the dragon tongue
vie_x= // Position of x pixels from the top-left of the life level
vie_y= // Position of y pixels from the top-left of the life level
score_x= // Position of x pixels from the top-left of the score
score_y= // Position of y pixels from the top-left of the score
temps= // Time in seconds available for the player to finish the level
nbr_motif= // Number of item of the level (It has to be as many line as lines "motif=" of your file)
motif= // Motif used (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
motif= // etc...
nbr_lig= // Number of item in height/line (7 here)
nbr_col= // Number of item in width (7 here)
A,A,A,A,A,A,A
A,A,A,A,A,B,A
A,A,A,A,A,A,A
A,A,A,B,A,A,A
X,A,A,A,A,A,X
X,X,A,A,A,X,X
X,X,X,A,X,X,X
// This is the board: A = Random Pattern, X = No Pattern, B = Blocked Pattern (grayed out)

Controls

Played with a GameCube controller.

A - Select/Deselect the box

D-Pad - Move on the game board, Rotate two squares

Screenshots

jewelquestwii3.png

jewelquestwii4.png

Known issues

At the end of the game when you do "Exit" you do not return to the HomebrewLauncher.

External links

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