Holy Hell GBA

From GameBrew
Holy Hell
Holyhell02.png
General
Authorgenecyst
TypeShooter
VersionNEOFLASH
LicenseMixed
Last Updated2012/08/20
Links
FINAL + NEO Download
Website
Support Author


Holy Hell is a shmup-puzzle hybrid game with a game mechanic similar to ikaruga and Mr driller.

It was submitted to the Neoflash 2012 Summer competition.

Features

  • 37 levels.
  • Speed increase every 5 levels.

User guide

How to play

Choose your team to start fighting a mysterious invasion on coloured blocks.

The correct color weapon destroy blocks of the same color.

Adjacent blocks of the same color will explode creating a CHAIN reaction.

Shooting continuously at the same color blocks will rise up your CHAIN meter as a score multiplyer.

Drag over a block of the same color of your ship will charge your bomb gauge.

Scoring system

Basic & Combo:

  • Shooting one block gives you 1pt.
  • Shooting 100 blocks of the same color continuously makes you reach color Combo.
  • Combo add to your score 10000pt.
  • Any combo loop you realize without dying, multiply the value of a block x10.
  • The max value of a block is 1000pt.
  • Any combo loop you realize without dying makes you gain 1000pt x total combo at the end of a level.

Bonus:

  • Destroying any block in a level makes you gain 30000pt.
  • Never shooting and only eating blocks of your color makes you gain 5000pt any level you pass.
  • Using bomb and destroying more than 10 blocks at a time makes you gain 100pt.
  • Using bomb and destroying more than 50 blocks at a time makes you gain 500pt.
  • Eating more than 8 blocks without shooting bomb rise the value of a block to 10pt.
  • Eating more than 50 blocks without shooting bomb rise the value of a block to 100pt.
  • Eating more than 100 blocks without shooting bomb rise the value of a block to 1000pt and actives "block eater" mode.
  • When Block Eater mode is active, you can use your bomb freely and the blocks still give you 1000pt each.

Controls

A - Shoot

B - Change colours

D-Pad - Move around the screen

Screenshots

holyhell3.pngholyhell4.png

holyhell5.pngholyhell6.png

holyhell7.pngholyhell8.png

Media

holy hell gba Trailer (genecyst01)

HOLY HELL GBA | AREA 1 WALKTROUGH (genecyst01)

Known issues

Some flash cards needs a memory reset before being able to automatically record your progress.

Go to Option screen and press Select+Left+Right to execute memory reset.

Changelog

NEOFLASH 2012/08/20

  • The game has 2 additional unlockable game modes and 2 different unlockable ships to chose from after completing levels.

FINAL 2011/11/11

  • Probably still contain some bugs but it’s time to stop with this project.

beta 2.2 2010/10/13

  • Added automatic savestates.
  • Added rankings.
  • Added unlockable contents.

2010/06/17

  • Shot 100 blocks of the same colour for reach colour COMBO, combo add your score 10000pt.
  • Any combo loop you realize without dying makes you gain 1000pt x tot combo.
  • If you destroy anything inside a level you gain 30000pt.
  • If you NEVER shot and only "suck-in" blocks of your colour you gain 5000pt any level you pass and 1pt for block.
  • Using bomb and destroying more than 10 blocks at a time make you gain 100pt.
  • Using bomb and destroying more than 50 blocks at a time make you gain 500pt.
  • Shooting a block will make you gain 10pt x chain.

2010/02/17

  • 3 characters/ship disposable with different speed.
  • 40 levels.
  • New graphics background and objects.
  • Simply animated intro between levels.
  • Improved animations.
  • No more slowdown in almost any part of the game.

beta 1.3 2009/10/29

  • Blocks movement now works perfectly.
  • Added charge bar which charge megabomb by absorbing blocks.
  • When charge bar is full you can release megabomb with R which delete any blocks at screen of the same colour of you without breaking chain count.
  • Chain count increase shooting always at the same colour blocks, using absorbing ability and bombs for reach blocks that you can't shoot.
  • Reached 100 chain it reset itself and add 1000 pt. at the score.
  • n? of colours you can choose grows up any 10 levels (you start with the possibility of switching only between green and cyan, after ten levels you switch green-cyan-red and so on...).
  • Smooth animation.
  • Reduced drastically slow down.
  • General big optimization.

Credits

Thanks to Nena for his patience. Thanks to anyone who will play this game.

External links

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