Hazard Ball GBA

From GameBrew
Hazard Ball
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General
AuthorChris Eastwood
TypeArcade Games
Versiondemo
LicenseMixed
Last Updated2006/08/19
Links
Download
Website

Hazard Ball is an addictive real-time arcade puzzle game developed by Chris Eastwood.

Prior to the game was published, a GBA demo was released with support for Kionix accelerometer (created by Keith Epstein). The game was ported to the DS in 2007 and the full game is also available on Windows.

User guide

The game's objective is to guide the ball to the exit, but this is much harder than it sounds. You find your fate as a ball stuck in a labyrinth realm in which you need to venture your way through. Hazard Ball has 4 modes of play.

Adventure mode is a series of very large levels packed with combinations of puzzles and challenges.

Puzzle mode is a mode featuring many mini-levels, the aim is to collect all the gems to open the exit.

Co-operative mode is the 2-player equivalent of Adventure mode. Using a link cable you can connect up 2 GBA units to play with a friend to help each other reach the goal (2 gamepaks required).

Tilt and Roll mode makes use of a 3-axis motion sensor supplied by kionix, if you are lucky enough to own one of these then you can enjoy a extremely fun new mode.

The rules of Tilt and Roll mode mode is similar to, both, the Adventure and Puzzle modes. Your aim is to collect all the gems to open the exit and make your way there. The difference is that you can use gravity to make the ball jump over obstacles - just don't blame me if you accidentally let go of the GBA unit during play.

Game mode No. of levels (Release) No. of levels (Demo)
Adventure 20 1
Puzzle 75 12
Co-operative 10 1
Tilt & Roll 10 1
Total 115 15

Controls

All modes except Tilt and Roll:

D-Pad - (move) Roll the ball in the direction

A - (action) Hold down to build construction blocks while falling push to regenerate

B - (booster) Hold down while moving in a direction to boost

L - (mine) Press to plant a mine

R - (rollspin) While still hold R and press a direction to rollspin

Start - Pause the game, View mini-map

Tilt and Roll mode (Kionix accelerometer required):

Move - Physically tilt the GBA unit to roll in the direction of tilt

Jump - A quick jolt to the unit upwards (or towards yourself) to make the ball jump

L/R - Brake

Screenshots

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Credits

Special thanks to the GBADEV.ORG community.

External links

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