Dunjunz for GBA

From GameBrew
Dunjunz for GBA
Dunjunzgba2.png
General
AuthorDaniel Collier
TypeAction
Version1.0
LicenseMixed
Last Updated2003/05/12
Links
Download
Website
Source

Dunjunz for GBA is a homebrew port of Dunjunz, an action game originally for the BBC Micro, released in 1987 by Julian Avis.

User guide

Four heroes must recover the Chalice of Binding and save the world. Mackscrane, the great Demon, has hidden the chalice in the Dunjunz complex The Heroes must battle it out against Bashers, find treasure, magic, adventure and death.

The story so far...

To help them on their quest, the Gods have given the four heroes extra powers:

  • The Ranger uses a bow, and his quiver has the power to produce an unlimited supply of arrows.
  • The Wizard has been taught how to cast powerful fireballs.
  • The Barbarian's axe can create clones of itself.
  • The Warrior can draw an infinite amount of swords from her sheath.

Each character can only fire a certain amount of weapons at any one time; you need magic to maintain the weapon's existence.

Each character begins with a different set of fighting attributes. As the game progresses, you will find magical items which boost your character's abilities and so increase your chance of survival.

Four people can play this game at the same time, each person controlling his/her character. Each character has their 'own' quarter of the screen and can go around the Dunjunz on their own, getting to treasures first, and even hunting each other. The Barbarian is a good player to start with.

On each level of the Dunjunz complex there is an exit, a square 'hole' which leads down deeper into the Dunjunz - the next level. By sliding down these exits, the characters will get nearer and nearer their ultimate goal - the Chalice.

The characters

The Ranger can fire three arrows at a time, they are not that effective He wears leather armour, which absrbs about 1/3 damage. He does have one advantage over the Barbarian and Warrior - he can use magic; all monsters in the vicinity are killed, but this drains his energy badly.

The Wizard can cast 2 fireballs at a time, and each one does the same damage as two arrows. A robe protects him and when hit he takes maximum damage. Not a good fighter, he has one power no one else can match - his magic, and it uses hardly any energy - a dangerous character.

The Barbarian is a born fighter with no magic. He begins with one axe which does horrific damage and can kill with one shot. His natural tough skin is better than an leather and nearly matches the Warrior's chain mail!

The Warrior can throw two swords at a time, and each equals a fireball in damage. She wears chain mail, carries a shield - almost maximum armour! But she has no magic.

Surviving the Dunjunz

As long as one character makes it through to the next level (i.e. reaches the exit) then all dead characters will be brought back to life on the next level with their original attributes (that is, the weapons, armour and score they had at the beginning of the game).

If all die on a level, then new heroes take their place, starting back on level 1.

At the start of a new level, everyone has their health put back to full strength regardless of how week they were on leaving the last level.

Screen display

The screen is devided into four areas, each one following one particular character:

  Ranger      Wizard

 Barbarian    Warrior

Concentrate on the screen area that your particular character controls. Even if you appear on other character's screen areas, your screen area will always show your character.

Character status

On the right hand side of the screen, the status for each character is displayed. At the top left is a picture of the character in question. If a yellow key is present immediately to the right, this indicates that the character is in possession of a key.

The shield at the top right shows the character's armour rating (maximum 7). If a yellow lightning bolt appears to the left of the shield, the character currently has double speed.

The number of swords indicates the number of weapons the character can fire at one time (maximum of 3). The number in red directly above this is the damage that each weapon inflicts (maximum 9). Directly below the character picture is their health rating.

Finally, the bottom line shows the character's score.

Objects in the game

Exit To go deeper, all characters must walk over this hole.
Treasure Worth 20 points.
Food Increases health by 10 points (health cannot exceed 99). Worth 5 points.
Teleporter Teleport to another area on the same level.
Trap door Where new monsters emerge from to replace their dead comrades.
Pile of weapons Allows a character to fire an extra weapon, 3 being maximum. Worth 10 points.
Magic Helmet Increasing armour rating by one point - less damage is taken when hit. Worth 10 points.
Magic Sword Increases the damage a character's weapon does by 1. Worth 10 points.
Cross of Resurrection Resurrects one character from the dead. Worth 10 points.
Boots of speed Moves you at twice the normal speed. Collecting another object negates this power. Worth 10 points.
Potion of Healing A blessing or a curse. The health of the character changes. Take the last digit of his or her score, duplicate it and this value is the new health value. Worth 10 points.
Energy Drainer Loose 20 health points. They can be destroyed by repeatedly shooting them, but beware: when a weapon hits an energy drainer, it bounces back! Worth 1 point for every hit.
Door When you are carrying the right key, you can walk into the door to open it. Some doors are hidden. Worth 7 points.
Key For each door, there is a key. Only one key may be carried at a time by a character. If you go over another key, then the key lying on the floor is picked up, and the original key is dropped in it's place.

Controls

D-Pad - Move Character

A - Fire

B - Magic

Left/Right - Rotate through characters

Start - Pause

Screenshots

dunjunzgba3.pngdunjunzgba4.pngdunjunzgba5.png

Known issues

Keys on death/exit level - with the original game you could have more than one key dropped in a square, ie if two characters died in the same square and dropped keys there the first key won't be usable.

Monsters should bounce off a player not pass through, but still reduce health.

Changelog

1.0

  • First version.

External links

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