Vita MHDH
From GameBrew
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| Vita MHDH | |
|---|---|
| General | |
| Author | MuukalainenPuhuu |
| Type | Action |
| Version | 1.1 |
| License | MIT License |
| Last Updated | 2026/06/25 |
| Links | |
| Download | |
| Website | |
| Source | |
Native Android shared-object loader port of Monster Hunter Dynamic Hunting for PlayStation Vita.
Installation
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Android game data files
Install the .vpk file with VitaShell.
Install the game data on the Vita here: ux0:data/dynhunt/
Required shared objects:
- ux0:data/dynhunt/lib/armeabi/libmc_eruption_for_android_jni.so
- ux0:data/dynhunt/lib/armeabi/libMHEngine.so
DynHunt creates user-editable config files on first boot:
Existing user config files are preserved across VPK updates.
Screenshots
Media
Monster Hunter Dynamic Hunting (Install Game) Android 14 armv7a -32bit devices Gameplay offline (AG Games)
Known issues
- Some small GUI in menus still need fixing.
- Some jank in the physical controls, if it bothers you touch works fine in the meantime.
Changelog
v1.1
- Default framerate is now 25 like in the original game.
- It can be adjusted in graphics.ini in your data folder if you want the game going a bit faster.
v1.0
- First Release.
Credits
This port is built on work from the Vita Android-porting ecosystem. Huge credits go to:
- TheFloW and Rinnegatamante for the original so-loader/vitaGL groundwork.
- v-atamanenko for SoLoBoP and FalsoJNI.
- The VitaSDK, kubridge, so_util, and FalsoJNI contributors.