Super Mario Odyssey 3DS
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| Super Mario Odyssey 3DS | |
|---|---|
| General | |
| Author | Team Alpha |
| Type | Platform |
| Version | ALPHA PRE-0.4 |
| License | N/A |
| Last Updated | 2024/02/28 |
| Links | |
| Download | |
| Website | |
| Source | |
An early build of Super Mario Odyssey demake by Team Alpha.
Installation
Install the .cia file with a title installer (i.e. FBI).
Media
Mario Odyssey on 3DS Port (Nick64 Mods)
Compatibility
May not work on old 3ds models.
Changelog
alpha-v0.4
- beauty changes and fixes, but no new objects or anything.
- one can now "complete" the demo by reaching the tower,
- bonnetown(loop).bcstm implemented(buggy, open cap world via dev menu)
- title screen music
- updated mario model
- better jump
- bug fixes
- more
- open dev menu: START + L Button, navigate via DPAD to Map Select, etc.
- "complete" demo: go to cap world, go up the tower.
- NOTE: when climbing up slopes, jump rapidly, cause mario can fling up into the far sky due to some bug.
- This build was released uncomplete, as further bug fixes would keep delaying it.
alpha-v0.3.1
- Bug Fixes
- Mario Jumps nicer
- Bridge and Tower are properly added, not visible collision meshes.
- fixed some collision stuff(short bridge)
- just check it out
Known Bugs
- Stuff appears dark, (golden material)
alpha-v0.3
- updated splash(unfinished)
- menu ui stuff
- o3ds support with up to ~6 fps
- optimizations regarding compression
- jumping kinda updated(all three jumps)
- misc bug updates
- collision in one cap house fix
- all moon colors(test map)
- falling and jumping camera following(wip)
- landing animation
Known Bugs
- sometimes reloading maps doesnt load everything, fixed already
- older version of jump code, most recent version is fixed
- splash is too much, fixed in most recent
- some shading may appear dark, working on it