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Revision as of 02:07, 17 July 2026 by HydeWing (talk | contribs) (4.5)
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CardWars-Vita
General
AuthorParindraaa
TypeCard
Version4.5
LicenseN/A
Last Updated2026/07/16
Links
Download
Website

A native PS Vita port of Card Wars: Adventure Time. Originally released for iOS/Android and shut down along with its servers, this port was meant to get the PC Port running on Vita hardware for a bounty.

Built with Unity 2017.4 (PSP2), based on the PC port of the decompiled game.

Installation

No VPK is provided directly. Releases contain an xdelta patch that must be applied to your own copy of the original game. You need version 1.11.0 of CardWars for iOS 6.0 (CardWars 1.11.0 iOS IPA) (MUST BE ORIGINAL GAME FILES).

Instructions:

  • Install CardWars_Stub.vpk on your Vita with VitaShell.
  • Download xdelta3 (Windows builds available) and put xdelta3.exe, the IPA and CardWarsData.xdelta in the same folder.
  • Open a command prompt in that folder and run: xdelta3 -d -B 536870912 -s Card_Wars_1.11.0_ios_6.0.ipa CardWarsData.xdelta CardWarsData.zip
  • Extract CardWarsData.zip and copy its contents into ux0:app/CWRS00001/ and merge with the existing files. Launch Card Wars.

Notes:

  • Runs much better on 444mhz/166mhz CPU/GPU clock than stock.
  • Saves are stored in ux0:/data/CardWars/. Saves survive updates and reinstalls as they are separate from the game's actual data files.
  • When updating, new vpk must be installed, old vpk will not work with new data files.

Screenshots

CardWarsVita-01.png

CardWarsVita-02.png

Media

Official Adventure Time Card Wars Launch Trailer (TouchGameplay)

Changelog

v4.5

  • Touch inputs are mitigated, should not freeze anymore.
  • Daily gift respins are 2 gems now, also rebalanced rewards received in daily gifts.
  • Preloaded more battle assets and vfx, should lessen stutters during gameplay further.
  • Added an option in settings for those who want a faster timing window.
  • Languages such as German, Spanish (Spain), French, Italian, Latin American Spanish, and Portuguese should be supported.

v4

  • Fixed persisting "earned heart" menu that wouldn't go away no matter what.
  • Increased heap size for GC, should have less stutters.

v3.5

  • Fixed the "You got a new HEART" popup freezing the game after beating a mission.
  • Fixed the infinity symbol shrinking or showing as numbers (like 14/14) on some screens.
  • Fixed the gem confirmation popup staying on screen after closing the Daily Gift menu.
  • Extra Daily Gift spins now cost 1 gem instead of 5.
  • Fixed cards sometimes disappearing or clipping wrong in the card menus.
  • Upped resolution for card art.

v3

  • THIS IS A MAJOR UPDATE WTH MIGRATION TO UNITY 2018
    • Game rebuilt on Unity 2018 (from 2017). This resolves prevalent GPU crashes
    • If there are GPU crashes, please make a GitHub issue. I've tested this build for multiple hours on end and have not experienced a GPU crash. Feel free to make any GitHub issues about potential improvements and bugs too!
  • Performance/Visuals fixes
    • Boots up slightly faster due to unity 2018.
    • Reduced stutters everywhere: game rescanned asset files way too often... (card frames, battle effects, spells, floop abilities, summons).
    • Preload common battle effects, card art, and quest maps in loading screen.
    • Card Box / Sell Cards menus optimized much better, a bit of lag with multiple cards on screen but greatly improved compared to performance previously, it actually is manageable.
    • Quest map opens a bit faster and finger scrolling is slightly more improved.
    • Boot music no longer crackles while the game loads.
    • Attack effects no longer linger for a couple seconds on screen after damage.
    • Card Wars splash screen now in place of Unity splash screen.
    • Capped more particles to increase performance.
  • Gameplay fixes and additions
    • Face buttons (✕/○/□/△) now work in the timing minigame alongside touch.
    • Fixed daily gift claiming not saving.
    • New options in settings: MSAA 4x (anti-aliasing, restart to apply), prioritize timing (blacks out the 3d environment during the timing ring to reduce stuttering), 30 fps cap (don't know why I added this), toggle to disable camera shake, and an option to erase the save.
    • Stamina fix: the heart now shows ∞ so you can play as much as you want. :)
    • A small "Saving..." indicator appears whenever the game writes your save in the bottom right corner.
  • Daily Gift fixes
    • Real time clock now works with daily gift claiming.
    • Broken timers from older versions can fix themselves.
    • Rebalanced the reward wheel to actually be engaging for an offline game.
    • Extra spins now cost 5 gems (was free on accident, oops).
    • New players start with 500 coins and 10 gems.

v2

  • To Do
    • Reduce stutters in menu and gameplay caused by UI
    • Make a menu to toggle anti-aliasing and other future performance/graphical settings
  • Fixes
    • Mitigated touch input loss during gameplay
    • Fixed battle music not playing in Fionna & Cake quests (and a few other affected tracks)
    • Removed invisible button in top right of quest map.
    • Reclaimed 26MB of memory (headroom for more texture enhancements in the future)
    • Upscaled more textures
    • Turned up audio sampling rate (should sound better)
    • Anti-aliasing enabled (MSAA 2x)
    • Capped particles (reduced stuttering and mitigates chance of GPU crash)
    • Minor performance improvements during gameplay
  • Known Issue
    • Very rare GPU crash that occurs as a result of GPU driver not responding to a call made from the game, (most likely cause is the game's GUI?)
    • Happens very randomly, usually after several hours of playing on and off. (actively trying to find the root of this, I will be working on fixing this as my main focus)
  • Saves are safe from updates! You don't need to worry about save data when installing this new patch and vpk.

v1.5

  • Fixes
    • Optimized menus ( 30fps -> 60fps)
    • Fixed heavy lag in deck manager
    • Smoother scrolling in card lists
    • Redid the pinch zoom gesture for quest map (much better)
    • Slightly faster boot
    • Removed "no connection" button in quest map (used to restart and crash app)
  • Issues
    • Card box can drop frames while scrolling fast through a large collection. (Cost to rebuild large UIs)
    • Card glimmer effect on premium cards removed (as of now, huge performance boost in deck manager)

v1.0

  • First Release.

External links

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