CS3DS

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Revision as of 02:58, 27 April 2020 by HydeWing (talk | contribs)

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Hello, In light of Ludum Dare, I wanted to take some time off from my usual projects to work on something game related. Awhile back a handful of members requested a CSPSP port, so I figured I'd start giving it a shot. This is a very early POC. It's mostly working but it is terribly slow (~3 FPS on Old3DS).

This is mostly ported based on the Windows platform code in the JGE++ engine, so it needs a lot of work to write a fast renderer and add sound support.

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