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Revision as of 03:51, 21 March 2026 by HydeWing (talk | contribs) (Created page with " {{Infobox 3DS Homebrews |title=Class of '09 |image=classof3ds.png |description=Unofficial 3DS port of Class of '09. |author=the gabe |lastupdated=2026/01/26 |type=Adventure |version=1.0.3 |license=Mixed |download=https://github.com/Bilbard/classof3ds/releases |website=https://github.com/Bilbard/classof3ds |source=https://github.com/Bilbard/classof3ds |donation=https://github.com/Bilbard/classof3ds }}<!--classof3ds.7z--> Unofficial 3DS port of the visual novel Class of '...")
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Class of '09
General
Authorthe gabe
TypeAdventure
Version1.0.3
LicenseMixed
Last Updated2026/01/26
Links
Download
Website
Source
Support Author

Unofficial 3DS port of the visual novel Class of '09.

Screenshots

classof3ds2.png classof3ds3.png

Changelog

v1.0.3

  • Undone change to video player that slightly harmed performance

v1.0.2

  • Removed remaining unnecessary components

v1.0.1

  • Now checks at boot whether or not dspfirm.cdc exists and alerts the player if it doesn't
  • An attempt was made to fix the rare video playback crash (I can't figure out how to reproduce the crash consistently yet)

v1.0

  • I made a bunch of bug changes in September, but I didn't compile a list of changes and I have forgotten. The one bug I know I fixed for certain is the facing direction visual bug. The .cia has a new better banner, still not 3D however.
  • In order to try submitting this game to the Universal-DB, builds seem to have to be hosted on Github, so (at least for now) they are.

Pre-release 6.9

  • Added missing white flash sequence from relevant scenes
  • Updated splash screen
  • Tweaked the top screen phone text to increase readability
  • Misc. changes behind the scenes

Pre-release 6.1

  • Replaced and re-enabled intro splashscreen
  • Fixed pause menu logo not rendering
  • Fixed the exit button on main menu

Pre-release 6

  • Added touch functionality. Not all menus have an appropriate touchable back button yet, as those menus in the original game didn't have them either.
  • Compile-time improvements for speed.
  • Many tiny visual bug fixes.
  • A few tweaks in some scenes.

Pre-release 5

  • Finally actually fixed first-time save creation. Now it works properly.

Pre-release 4

  • Adjusted some assets for storage savings/quicker load times.
  • A much needed 3D pass was done over all the "new" elements, relative to when 3D was implemented. Some things that didn't have 3D now do, as well.
  • GUI bugfixes. Mostly regressions.
  • Other misc. internal changes and bug fixes.

Pre-release version 3

  • Improved the memory management, which should prevent most of the common crashes.
  • Improved the closing process. Infrequently, the game will still hang the console when closing using the exit button on the main menu.
  • Adjusted the volume of the main menu music as well as most of the sound effects.
  • Adjusted save/load menu and added the index.
  • Minor script adjustments.
  • Adjusted some overlays to prevent distortion.

Pre-release version 2

  • Added automatic directory creation (I'm a dumbass and didn't notice the very convenient header for this)
  • Changed default save path for consistency (used to attempt saving beside .3dsx file, now ALWAYS saves to "sdmc:/CL09/*")
  • Added debug logging in the event of an error. This doesn't log every possible crash, but a good number of common crashes now output information to "sdmc:/CL09/error.txt".

External links

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