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uDemineur DS | |
File:Udemineurds.gif | |
General | |
---|---|
Author(s) | Reylak |
Type | Puzzle |
Version | 1.0 |
Licence | Mixed |
Links | |
[Media:Microdemineur01ds.zip Download] | |
Website |
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A Minesweeper game for the Nintendo DS. Micro Lua DS is required to run this game.
User guide
Look for the bombs in the field based on the hints, a bonus level is available where player can pick field land.
Known issues
Huge bug graphic main menu button and "Main Menu" from the pause menu, only the DS; incomprehensible and makes money options inoperable.
Changelog
Version 1.0 (final release) 21.8.09
- The downloadable version uses relative paths, for use with No$GBA Test or MLS. To play on the DS, you must replace these paths by absolute paths (or relative position in the file lib ini.lua) <=> (no longer necessary to be from updates μLua)
- Minor aesthetic improvements
- Main Menu
- Options in the game
- INI file, the options are automatically written in
- The clock now waiting for the first click to start
- Integration of displacement of the grid (so you can play with a grid larger than the screen!)
Version 1.0 beta 15.8.09
- This is an intermediate version, waiting for the other features that constitute the real version 1.0 <=>
- Despite the presence of the "Options" button, they are not yet implemented! <=>
- Using this version of the lib StylusBox killer01 is used, please use it because it is a corrected version to v3.0 MicroLua <=>
- Fixed bug counting the remaining mines in a new game
- Pause Menu
- Timed Parties
- Can start a new game playing
- It is now impossible to reveal a box with a flag
- It is now possible to place a flag on a visible box
Version 0.1 8.6.09
- Possibility of placing flags
- Count mines indicated by a flag