PSMPatch Vita
From GameBrew
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| PSMPatch | |
|---|---|
| General | |
| Author | SilicaAndPina |
| Type | Plugins |
| Version | 1.1 |
| License | GPL-2.0 |
| Last Updated | 2018/04/12 |
| Links | |
| Download | |
| Website | |
| Source | |
PSMPatch is a plugin that allows you to load PSM homebrew and modify PSM games (think of it as PSM Repatch).
Installation
Place the plugin under the *ALL section of your config.txt and you are good to go.
How to load PSM patch and mod:
- Put patched files into ux0:psm/TITLEID/Documents/p.
- Files here will be read instead of the files in /Application.
How to load PSM homebrew:
- If you compile an app using the PSM SDK there is an unsigned copy of it created.
- Copy the unsigned files into the patch folder and it'll load the homebrew instead of the original game.
- (If u get compile errors while using the PSM SDK try running "setx MSBUILDENABLEALLPROPERTYFUNCTIONS 1" in CMD.)
How to decrypt PSM Games:
- You can use F*PSSE.
- Important note: Do do use PSMPatch at the same time as F*PSSE.
Media
PSMPatch - PSM Game Modding and Homebrew (Silica)
Changelog
v1.1
- Fixed bug where it was impossible to load an assembly thats the wrong size.
- Homebrew loading acturally now work better.
v1.0
- It's worked well enough to change a song in Cytus Lambda as well as make a mod to app.exe to unlock every song.