vitaSnake
From GameBrew
More actions
| vitaSnake | |
|---|---|
| File:Vitasnakevita.jpg | |
| General | |
| Author | Grzybojad |
| Type | Other Games |
| Version | 1.5 |
| License | GPL-3.0 |
| Last Updated | 2019/04/28 |
| Links | |
| Download | |
| Source | |
A snake game with smooth rotation made for the PS Vita.
With 5 game modes, each with 2 difficulty modes, there are 10 unique ways to play! Customise your experience further with custom themes available in the options menu.
Controls
- Use the left stick, DPAD or touch to control the snake
- Hold X to boost your speed
- Press START to pause the game
To Do
I'm very happy with how vitaSnake turned out. You may see a small update, but nothing major.
Media
Screenshots
Changelogs
(v.1.5)
- The snake no longer "gets scared" when playing Lazy Snake
- Added mode names to difficulty select menu
- Added stat tracking
- Remade the Game Over screen
- Added a credits screen
- Improved particles
(v.1.4)
- Added 4 new game modes
- Added effects to the collectable
- You can control the snake using the back touch panel
- Added a random splash text to main menu
- Added a mushroom collectable
- The game is now framerate independent
- Added 4x MSAA
- Fixed a few bugs
- Small usability improvements
- Small visual tweaks
(v.1.3)
- Fixed the "hardcore border" showing up in unintended menus
- Changed the border color with Nokia background to match the theme
- Updated Nokia player texture
(v.1.2)
- Added the ability to control the snake with the touchscreen
- Added touch controls to the options menu
- Added the ability to choose the apple "style" in the options menu
- Lot's of smaller tweaks and changes that you can read more about in the commits
(v.1.1)
- Fixed a bug that allowed the player to turn at double the speed by using the dpad and analog stick at the same time
- Fixed a bug where the left/right controls in the options menu were reversed when using the left analog stick
- Added proper dpad control behaviour in "simplified" mode
(v.1.0)
- Remade all textures and added multiple alternative player and background textures
- Added sound effects
- Added touch controls to menus
- Added a “simplified” control scheme
- Made the snake move much more smoothly
- Streamlined the difficulty options to ‘Casual’ and ‘Hardcore’
- Updated livearea with art by Catter
(v.0.7)
- You can now choose from 3 difficulty options, play on Easy, Normal or Hard, with separate high scores for each.
(v.0.6)
- New pause and game over screens.
- Bugfixes
(v.0.5)
- Added a new main menu screen with selectable options
- Added a "How to play" screen
- Added a highscore system
- Remade the "Game over" screen
- Added a "speed boost" you can use by holding X
- Shortened the body parts following distance
(v.0.4)
- Finally a custom icon and livearea have been added. Also made the pause and game over screens look much better.
(v.0.3)
- In this version you can finally lose by biting your tongue, which means this can now be classified as a "video game" cool. Have fun!
(v.0.2)
- This new release is more about the back-end then the gameplay, but START now pauses the game instead of quitting, so that's nice.
(v.0.11)
- No new features or things done, just a little cleanup. The game's textures are now properly destroyed at exit, and drawing the score was moved to the Collectable's renderScore() method.
(v.0.1)
For now the game doesn't have a losing condition, so you can collect as many apples as you want, each apple collected makes the snake longer, like in the classic snake game.
Bugs:
- The current snake length limit is 255, any longer will crash the game
TO DO:
- fix the body parts following logic, so that they travel the same path as the head
- add a losing condition (biting the tail)
- add a main menu, pause menu and a game over screen/menu