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Revision as of 07:12, 28 June 2026 by HydeWing (talk | contribs)
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Vita MHDH
General
AuthorMuukalainenPuhuu
TypeAction
Version1.1
LicenseMIT License
Last Updated2026/06/25
Links
Download
Website
Source

Native Android shared-object loader port of Monster Hunter Dynamic Hunting for PlayStation Vita.

Installation

Requirements:

  • libshacccg.suprx
  • kubridge.skprx
  • Android game data files

Install the .vpk file with VitaShell.

Install the game data on the Vita here: ux0:data/dynhunt/

Required shared objects:

  • ux0:data/dynhunt/lib/armeabi/libmc_eruption_for_android_jni.so
  • ux0:data/dynhunt/lib/armeabi/libMHEngine.so

DynHunt creates user-editable config files on first boot:

Existing user config files are preserved across VPK updates.

Screenshots

VitaMHDH-01.png

VitaMHDH-02.png

Media

Monster Hunter Dynamic Hunting (Install Game) Android 14 armv7a -32bit devices Gameplay offline (AG Games)

Known issues

  • Some small GUI in menus still need fixing.
  • Some jank in the physical controls, if it bothers you touch works fine in the meantime.

Changelog

v1.1

  • Default framerate is now 25 like in the original game.
  • It can be adjusted in graphics.ini in your data folder if you want the game going a bit faster.

v1.0

  • First Release.

Credits

This port is built on work from the Vita Android-porting ecosystem. Huge credits go to:

  • TheFloW and Rinnegatamante for the original so-loader/vitaGL groundwork.
  • v-atamanenko for SoLoBoP and FalsoJNI.
  • The VitaSDK, kubridge, so_util, and FalsoJNI contributors.

External links

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