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Biplanes Revival Vita

From GameBrew
Revision as of 00:29, 3 August 2025 by HydeWing (talk | contribs)
Biplanes Revival
General
AuthortheSame
TypeShooter
Version1.2.1
LicenseGPL-3.0
Last Updated2025/08/01
Links
Download
Website
Source

An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004).

Based on the original port by regular-dev (v1.2.1). Multiplayer is compatible with the PC version.

Written in C++ from scratch using reworked sprites from the original game. Graphics: SDL2.

Netcode based on Simple Network Library from "Networking for Game Programmers" by Glenn Fiedler.

If you're interested in history of this project, you can read original port devlog.

Features

  • Easy to learn, hard to master gameplay.
  • Immerse yourself in quick and intense dogfights.
  • Shoot & dodge, bail out & respawn to outsmart your rival.
  • Challenging AI with 4 difficulty levels.
  • Easy peer-to-peer matchmaking with private sessions support.
  • Optional gameplay modifiers:
    • One-shot kills.
    • Extra clouds for cover.
    • Alternative hitboxes for challenge.
  • Verbose statistics system.
  • Moddable sounds & sprites.


Installation

Instructions:

  • Download the latest release from VitaDB or the Releases page.
  • Install VPK file through VitaShell.
  • Extract the data.zip to the folder to ux0:data (ux0:data/biplanes_revival).

Modding:

Screenshots

BiplanesRevivalVita-01.png

BiplanesRevivalVita-02.png

BiplanesRevivalVita-03.png

BiplanesRevivalVita-04.png

Media

Bluetooth BiPlanes Revival (gameplay) (MeTaN)

Changelog

v1.2.1

  • What works and has been tested:
    • Playing with bots;
    • Creating a server for a local network;
    • Connecting to the game via a local network;
    • Saving settings and statistics.
  • What may work, but cannot be verified:
    • Matchmaking (requires interaction with my provider).
  • What is disabled:
    • Hotseat two-player game.

Credits

Thanks to the authors of the original port:

  • Linux port, matchmaking and AI would never come to life without xion's help. Kudos to this person!
  • Big thanks to punchingdig for his artistic help (upscaling the splash screen, making custom soundpacks & cozy Christmas theme, redrawing some of the sprites & frames, etc.). Not to mention countless hours of patient playtesting...

External links

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