Biplanes Revival Vita
From GameBrew
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| Biplanes Revival | |
|---|---|
| General | |
| Author | theSame |
| Type | Shooter |
| Version | 1.2.1 |
| License | GPL-3.0 |
| Last Updated | 2025/08/01 |
| Links | |
| Download | |
| Website | |
| Source | |
An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004).
Based on the original port by regular-dev (v1.2.1). Multiplayer is compatible with the PC version.
Written in C++ from scratch using reworked sprites from the original game. Graphics: SDL2.
Netcode based on Simple Network Library from "Networking for Game Programmers" by Glenn Fiedler.
If you're interested in history of this project, you can read original port devlog.
Features
- Easy to learn, hard to master gameplay.
- Immerse yourself in quick and intense dogfights.
- Shoot & dodge, bail out & respawn to outsmart your rival.
- Challenging AI with 4 difficulty levels.
- Easy peer-to-peer matchmaking with private sessions support.
- Optional gameplay modifiers:
- One-shot kills.
- Extra clouds for cover.
- Alternative hitboxes for challenge.
- Verbose statistics system.
- Moddable sounds & sprites.
Installation
Instructions:
- Download the latest release from VitaDB or the Releases page.
- Install VPK file through VitaShell.
- Extract the data.zip to the folder to ux0:data (ux0:data/biplanes_revival).
Modding:
- You can replace the files in the assets folder in the .vpk file.
- Custom soundpacks and assets are available on regular-dev website and on regular-dev itch.io page
Screenshots
Media
Bluetooth BiPlanes Revival (gameplay) (MeTaN)
Changelog
v1.2.1
- What works and has been tested:
- Playing with bots;
- Creating a server for a local network;
- Connecting to the game via a local network;
- Saving settings and statistics.
- What may work, but cannot be verified:
- Matchmaking (requires interaction with my provider).
- What is disabled:
- Hotseat two-player game.
Credits
- Thank you, regular-dev, for playing this game as I did when I was a child. And for finding the strength to revive it;
- Thank you to all the contributors to VitaSDK, Vitadev Package manager;
- Vita Nuova and HENkaku Discord servers;
- gl33ntwine for creating the awesome article.
Thanks to the authors of the original port:
- Linux port, matchmaking and AI would never come to life without xion's help. Kudos to this person!
- Big thanks to punchingdig for his artistic help (upscaling the splash screen, making custom soundpacks & cozy Christmas theme, redrawing some of the sprites & frames, etc.). Not to mention countless hours of patient playtesting...