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Revision as of 02:58, 15 November 2025 by HydeWing (talk | contribs)
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Blockamok Remix
General
AuthorMode8fx
TypeAction
Version1.2
LicenseMIT License
Last Updated2025/11/10
Links
Download
Website
Source

Blockamok Remix is a CPU-only, from-scratch 3D game written in C, where you dodge blocks. Available for PC, Linux, Switch, Wii U, Wii, Gamecube, PSP, 3DS, Android and Vita.

Blockamok Remix is a significant update to Blockamok, a game originally made by Carl Riis to "challenge [himself] to create a 3D game without any pre-made 3D engine or utilities".

Features

  • Widescreen.
  • Customizable gameplay settings.
  • Controller support + a new control scheme.
  • New visual settings.
  • Music and sound effects.
  • A full menu, title screen, instructions, etc.
  • Scoring system polish.
  • High score saving.
  • Console ports.
  • Performance improvements for weaker hardware (see performance metrics comparing Remix v1.0 to v1.1 here).

User guide

You accidentally fly your spaceship into a wormhole. To your shock, you find yourself in an alternate dimension filled with blocks.

The throttle on your spaceship is broken and keeps increasing the speed. How far can you make it?

Screenshots

BlockamokRemix3DS-01.png BlockamokRemix3DS-02.png

Media

Blockamok Remix Gameplay (Wii, Gamecube, Vita, and more) (Mode8fx)

Compatibility

This runs well on a New 3DS, but O3DS only hits ~20 FPS on the lowest settings.

Changelog

v1.2

  • Changes
    • Added widescreen! (Or whatever your system's fullscreen is.) Overlay options are still present if you'd prefer to play with a square aspect ratio.
      • Widescreen may result in slightly worse performance on some systems, but New 3DS is the only one where it's actually noticeable in my experience.
    • Added three new background/overlay color options and one new block color option.
      • Also reorganized background/overlay color options.
    • Added Spawn Area setting that allows the player to change the size of the block spawn area.
      • A larger area will be more visually appealing but have worse performance on weak devices. Conversely, a smaller area will look more cramped but improve framerate.
    • Adjusted HUD element positions.
    • Assorted minor polish.
    • [Android] Increased block spawn boundaries from 10.0 to 12.0 (same as PC).
    • [PC] Config file now stores WINDOW_WIDTH and WINDOW_HEIGHT instead of just WINDOW_SIZE (which previously set both width and height).
    • [Switch] Very slightly increased block spawn boundaries from 8.7 to 8.8.
    • [Vita] Slightly improved performance. Minimum no-overclock framerate increased from ~45 FPS to ~52 FPS.
  • Bug Fixes
    • High score is no longer saved if debug mode is used during a game. No cheating!
    • [Android] Fixed startup crash on some Android versions.
    • [PC] Toggling fullscreen no longer resets visual settings.

v1.1

  • First Release.

External links

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