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{{#seo:
{{#seo:
|title=Vita Homebrew Games (Other Games) - GameBrew!
|title=Vita Homebrew Games (Other Games) - GameBrew!
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|source=https://github.com/Grzybojad/vitaSnake
|source=https://github.com/Grzybojad/vitaSnake
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An original snake game
A snake game with smooth rotation made for the PS Vita.
 
With 5 game modes, each with 2 difficulty modes, there are 10 unique ways to play! Customise your experience further with custom themes available in the options menu.
 
==Controls==
*Use the left stick, DPAD or touch to control the snake
*Hold X to boost your speed
*Press START to pause the game
 
==To Do==
I'm very happy with how vitaSnake turned out. You may see a small update, but nothing major.


==Media==
==Media==
<youtube>nMOkPak8w-4</youtube>
<youtube>nMOkPak8w-4</youtube>


==Screenshots==
==Screenshots==
Line 29: Line 37:
https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitasnakevita-08.jpg


==Changelogs==
==Changelogs==
'''(v.1.5)'''
*The snake no longer "gets scared" when playing Lazy Snake
*Added mode names to difficulty select menu
*Added stat tracking
*Remade the Game Over screen
*Added a credits screen
*Improved particles
'''(v.1.4)'''
*Added 4 new game modes
*Added effects to the collectable
*You can control the snake using the back touch panel
*Added a random splash text to main menu
*Added a mushroom collectable
*The game is now framerate independent
*Added 4x MSAA
*Fixed a few bugs
*Small usability improvements
*Small visual tweaks
'''(v.1.3)'''
*Fixed the "hardcore border" showing up in unintended menus
*Changed the border color with Nokia background to match the theme
*Updated Nokia player texture
'''(v.1.2)'''
*Added the ability to control the snake with the touchscreen
*Added touch controls to the options menu
*Added the ability to choose the apple "style" in the options menu
*Lot's of smaller tweaks and changes that you can read more about in the commits
'''(v.1.1)'''
*Fixed a bug that allowed the player to turn at double the speed by using the dpad and analog stick at the same time
*Fixed a bug where the left/right controls in the options menu were reversed when using the left analog stick
*Added proper dpad control behaviour in "simplified" mode
'''(v.1.0)'''
'''(v.1.0)'''
* First Release.
*Remade all textures and added multiple alternative player and background textures
*Added sound effects
*Added touch controls to menus
*Added a “simplified” control scheme
*Made the snake move much more smoothly
*Streamlined the difficulty options to ‘Casual’ and ‘Hardcore’
*Updated livearea with art by Catter
 
'''(v.0.7)'''
*You can now choose from 3 difficulty options, play on Easy, Normal or Hard, with separate high scores for each.
 
'''(v.0.6)'''
*New pause and game over screens.
*Bugfixes
 
'''(v.0.5)'''
*Added a new main menu screen with selectable options
*Added a "How to play" screen
*Added a highscore system
*Remade the "Game over" screen
*Added a "speed boost" you can use by holding X
*Shortened the body parts following distance
 
'''(v.0.4)'''
*Finally a custom icon and livearea have been added. Also made the pause and game over screens look much better.
 
'''(v.0.3)'''
*In this version you can finally lose by biting your tongue, which means this can now be classified as a "video game" cool. Have fun!
 
'''(v.0.2)'''
*This new release is more about the back-end then the gameplay, but START now pauses the game instead of quitting, so that's nice.
 
'''(v.0.11)'''
*No new features or things done, just a little cleanup. The game's textures are now properly destroyed at exit, and drawing the score was moved to the Collectable's renderScore() method.
 
'''(v.0.1)'''<br>
For now the game doesn't have a losing condition, so you can collect as many apples as you want, each apple collected makes the snake longer, like in the classic snake game.
 
Bugs:
*The current snake length limit is 255, any longer will crash the game
 
TO DO:
*fix the body parts following logic, so that they travel the same path as the head
*add a losing condition (biting the tail)
*add a main menu, pause menu and a game over screen/menu


== External links ==
== External links ==
* Official Website -
* Github - https://github.com/Grzybojad/vitaSnake
* Github - https://github.com/Grzybojad/vitaSnake
* VitaDB - https://vitadb.rinnegatamante.it/#/info/394
* VitaDB - https://vitadb.rinnegatamante.it/#/info/394
* Gbatemp -
* Google Source -
* Reddit -
* Gitlab -

Revision as of 00:41, 24 October 2022

vitaSnake
File:Vitasnakevita.jpg
General
AuthorGrzybojad
TypeOther Games
Version1.5
LicenseGPL-3.0
Last Updated2019/04/28
Links
Download
Source

A snake game with smooth rotation made for the PS Vita.

With 5 game modes, each with 2 difficulty modes, there are 10 unique ways to play! Customise your experience further with custom themes available in the options menu.

Controls

  • Use the left stick, DPAD or touch to control the snake
  • Hold X to boost your speed
  • Press START to pause the game

To Do

I'm very happy with how vitaSnake turned out. You may see a small update, but nothing major.

Media

Screenshots

vitasnakevita-01.jpg vitasnakevita-02.jpg vitasnakevita-03.jpg

Changelogs

(v.1.5)

  • The snake no longer "gets scared" when playing Lazy Snake
  • Added mode names to difficulty select menu
  • Added stat tracking
  • Remade the Game Over screen
  • Added a credits screen
  • Improved particles

(v.1.4)

  • Added 4 new game modes
  • Added effects to the collectable
  • You can control the snake using the back touch panel
  • Added a random splash text to main menu
  • Added a mushroom collectable
  • The game is now framerate independent
  • Added 4x MSAA
  • Fixed a few bugs
  • Small usability improvements
  • Small visual tweaks

(v.1.3)

  • Fixed the "hardcore border" showing up in unintended menus
  • Changed the border color with Nokia background to match the theme
  • Updated Nokia player texture

(v.1.2)

  • Added the ability to control the snake with the touchscreen
  • Added touch controls to the options menu
  • Added the ability to choose the apple "style" in the options menu
  • Lot's of smaller tweaks and changes that you can read more about in the commits

(v.1.1)

  • Fixed a bug that allowed the player to turn at double the speed by using the dpad and analog stick at the same time
  • Fixed a bug where the left/right controls in the options menu were reversed when using the left analog stick
  • Added proper dpad control behaviour in "simplified" mode


(v.1.0)

  • Remade all textures and added multiple alternative player and background textures
  • Added sound effects
  • Added touch controls to menus
  • Added a “simplified” control scheme
  • Made the snake move much more smoothly
  • Streamlined the difficulty options to ‘Casual’ and ‘Hardcore’
  • Updated livearea with art by Catter

(v.0.7)

  • You can now choose from 3 difficulty options, play on Easy, Normal or Hard, with separate high scores for each.

(v.0.6)

  • New pause and game over screens.
  • Bugfixes

(v.0.5)

  • Added a new main menu screen with selectable options
  • Added a "How to play" screen
  • Added a highscore system
  • Remade the "Game over" screen
  • Added a "speed boost" you can use by holding X
  • Shortened the body parts following distance

(v.0.4)

  • Finally a custom icon and livearea have been added. Also made the pause and game over screens look much better.

(v.0.3)

  • In this version you can finally lose by biting your tongue, which means this can now be classified as a "video game" cool. Have fun!

(v.0.2)

  • This new release is more about the back-end then the gameplay, but START now pauses the game instead of quitting, so that's nice.

(v.0.11)

  • No new features or things done, just a little cleanup. The game's textures are now properly destroyed at exit, and drawing the score was moved to the Collectable's renderScore() method.

(v.0.1)
For now the game doesn't have a losing condition, so you can collect as many apples as you want, each apple collected makes the snake longer, like in the classic snake game.

Bugs:

  • The current snake length limit is 255, any longer will crash the game

TO DO:

  • fix the body parts following logic, so that they travel the same path as the head
  • add a losing condition (biting the tail)
  • add a main menu, pause menu and a game over screen/menu

External links

Advertising: