Avoid 'em all: Difference between revisions
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On the screen are shown time and your life. Time simply indicates your survival time. | On the screen are shown time and your life. Time simply indicates your survival time. | ||
Life, contrary to what one might think, does not in any case be able to take oranges from time to time. This gauge gradually decreases if you are in one of the two sides of the touch screen: | Life, contrary to what one might think, does not in any case be able to take oranges from time to time. This gauge gradually decreases if you are in one of the two sides of the touch screen: A coordinated 0 or 255 (on the left or right) will lead to the decrease of your life. If it reaches 0, you lose. | ||
A coordinated 0 or 255 (on the left or right) will lead to the decrease of your life. If it reaches 0, you lose. | |||
Bonuses are accrued when catching them. You can see at any time how much you have on the touch screen. They are of two kinds: | Bonuses are accrued when catching them. You can see at any time how much you have on the touch screen. They are of two kinds: | ||
Revision as of 07:13, 3 October 2012
| Avoid 'em all | |
| File:Avoidemallds.jpg | |
| General | |
|---|---|
| Author(s) | t4ils |
| Type | Other |
| Version | 1.03 |
| Licence | Mixed |
| Links | |
| [Media:Avoidemall103ds.rar Download] | |
| Website | |
| [Media:Avoidemall103dssrc.rar Source] | |
<htmlet>adsense</htmlet>