3D GDS PSP: Difference between revisions
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{{Infobox PSP Homebrews | {{Infobox PSP Homebrews | ||
| title = 3D GDS | | title = 3D GDS | ||
| image = | | image = 3dgds.png|250px | ||
| type = Game engine | | type = Game engine | ||
| version = 18 Mar 2008 | | version = 18 Mar 2008 | ||
Revision as of 12:33, 14 October 2021
| 3D GDS | |
|---|---|
| General | |
| Author | saulotmalo, SG57 |
| Type | Game engine |
| Version | 18 Mar 2008 |
| Links | |
| Download | |
| Website | |
3D ~ GDS stands for 3D ~ Game Development Set, which is developed to assist PSPGL user to do text rendering, 3D model loading, etc.
It is a library created to help with PSP homebrew programming, especially for all those repetitive chunks of functions that user have to copy and paste just to have the same thing in a new project, that have been used previously.
It was submitted to the Neo Spring Coding Compo 2008 (PSP Applications).
User guide
3D GDS consists of 5 libraries:
- Vectors.
- Texture related (PCX and TGA).
- MD2 Models.
- Bitmap Fonts.
- MP3 Sound.
The library has a makefile and a basic main.cpp to see how the functions are used. There is also a compiled example within the application.
Credits
Credit goes to the information on models found via google, saulotmalo, and SG57.