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CHeretic: Difference between revisions

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'''2021/05/25'''
'''2021/05/25'''
* Reverted texture loading code to use the previous method. Apparently the last commit was to add a new texture loading method - in an attempt to avoid black/white lines. This code has been reverted this code as it was intended for testing.
* Reverted texture loading code to use the previous method. Apparently the last commit was to add a new texture loading method - in an attempt to avoid black/white lines. This code has been reverted as it was intended for testing.
* Fixed sprite loading that caused an abort. This was caused by a cached object being evicted from the cache while it was still in use.
* Fixed sprite loading that caused an abort. This was caused by a cached object being evicted from the cache while it was still in use.
* Fixed music memory leak. mus files were never allowed to be dropped from the cache. This resulted in z_malloc failure errors.
* Fixed music memory leak. mus files were never allowed to be dropped from the cache. This resulted in z_malloc failure errors.

Revision as of 04:48, 4 October 2021

cheretic
cheretic.png
General
Author(s)elhobbs
TypeShooter
Version27 June 2021
LicenceGPLv2
Links
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