DiceSoldiers: Difference between revisions
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'''Attack wins :''' | '''Attack wins :''' | ||
: | :attack : you leave an unity on your territory and the rest will move onto your new territory | ||
: | :defense : you lose your territory and your unities | ||
'''Attack loses : ''' | '''Attack loses : ''' | ||
: | :attack : The number of unity of the territory drop to 1 | ||
: | :defense : You don't get any damage | ||
You can move troops from one territory to another by selecting the starting point and the destination. A troop will move to destination and will arrive at the end of the turn. | You can move troops from one territory to another by selecting the starting point and the destination. A troop will move to destination and will arrive at the end of the turn. | ||
'''Chaos elements''' system every 5 players switching. It randomly attacks a territory which will become neutral. Territories next to it will take damages (-3). If the number of troops reach 0 or less, the territory will be neutral. | '''Chaos elements''': system every 5 players switching. It randomly attacks a territory which will become neutral. Territories next to it will take damages (-3). If the number of troops reach 0 or less, the territory will be neutral. | ||
'''Reinforcements''' | '''Reinforcements''': you earn as many unity as you're biggest number of territories touching themselves. | ||
'''Map editor''' : Place territories one by one on the map. A non playable map will not be validated and you have to change what is wrong with it (territories colliding, isolated ...) | '''Map editor''': Place territories one by one on the map. A non playable map will not be validated and you have to change what is wrong with it (territories colliding, isolated ...) | ||
==Controls== | ==Controls== | ||
Revision as of 04:39, 18 June 2012
| DiceSoldiers | |
| File:Dicesoldiersds.jpg | |
| General | |
|---|---|
| Author(s) | t4ils |
| Type | Strategy |
| Version | March2008 |
| Licence | Mixed |
| Links | |
| [Media:DiceSoldiersds.zip Download] | |
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